2006 News Archives


World of WarCraft Increment patch WoW-2.0.3-enUS-patch.exe   new



CTMod CT_MasterMod v2.0 Update 11

1/09/07     new


World of Warcraft Client Patch 2.0.3


The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/

The Burning Crusade

    Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?


  • A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.

  • Mazk Snipeshot in Booty Bay now sells bullets.

  • The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.

  • Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.)

  • Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.

  • Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).

  • The title "Scarab Lord" can now be chosen in game for select players.


  • Players can use the /teamquit or /teamdisband command in order to leave an Arena team.

  • A new bracket has been added to Alterac Valley for level 61-70.

  • Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.

  • Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.

  • The last pet a player had summoned will be resummoned outside the Arena upon leaving.


  • Due to various talent changes, all Druids will have all their talent points refunded.

  • "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.

  • "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.

  • "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.

  • "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.

  • "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%.

  • "Blood Frenzy" benefits have merged with "Primal Fury".

  • "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.

  • "Pounce" no longer requires the druid to be behind the target.

  • "Barkskin" is now usable while stunned.

  • Druids now need substantially less agility per dodge.

  • "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.

  • The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.

  • "Swipe" has had its threat bonus multiplier removed.

  • "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".

  • "Regrowth" has had its mana cost reduced by approximately 18%.

  • "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.

  • The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.

  • "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".

  • "Enrage" will now show up in the combat log and in floating combat text.

  • "Lifebloom" will now correctly consume clearcasting.

  • "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.

  • If a spell is resisted, it will no longer break stealth.

  • "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.

  • Shapeshifted druids will now be able to speak to npcs while shapeshifted.


  • "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.

  • If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.

  • If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.


  • "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".

  • "Ice Lance" is now correctly affected by "Elemental Precision".

  • "Ice Armor"is now correctly affected by "Elemental Precision".

  • "Frost Armor" is now correctly affected by "Elemental Precision".

  • Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.

  • "Blazing Speed" no longer PROCs while the caster is mounted.


  • "Blessing of Might" now also increases ranged attack power.

  • "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.

  • "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.

  • "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.

  • We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.

  • "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.

  • There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.


  • "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.

  • "Surge of Light" (Holy Talent) can no longer be triggered by using items.


  • Due to various talent changes, Rogues will have all talent points refunded.

  • "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.

  • The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.

  • "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.

  • "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.

  • "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.

  • "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.

  • The Cooldown for "Blind" has been reduced to 3 min, from 5 min.

  • There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.

  • Each rank of "Weapon Expertise"now provides 5 weapon skill.

  • "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.

  • Resisted spells will no longer break "Stealth"/"Vanish".

  • Combo points added to a target should not be reset until you add a combo point to a different target.


  • "Earth Shock" no longer causes increased threat.

  • "Frost Shock" now causes increased threat.

  • The training cost for "Strength of Earth Totem (Rank 5)" is now correct.

  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.


  • Melee damage of "Felguard" has been reduced.

  • The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.

  • The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.

  • The mana cost of "Soul Fire" has been reduced by approximately 45%.

  • The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".

  • Pets will again have their mana reset to full in addition to their health when first summoned.

  • "Demonic Resilience" will now properly reduce pet damage taken.

  • Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".

  • When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.


  • "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.

  • "Slam's" swing time is no longer slowed by damage taken.

  • "Rampage's" rage cost has been reduced to 20.

  • The daze portion of "Piercing Howl" will now still land even if the target is already snared.

  • The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.


  • The energy gained from "Thistle Tea" now decreases with levels past 40.

  • "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.

  • "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.

  • "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.

  • The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.

  • The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.

  • "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot.

  • "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.

  • "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.

  • "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.

  • "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.

  • "Tidal Charm" Now has a chance of failure against targets over level 60.

  • "The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.

  • "Rune of Metamorphosis" now reduces mana cost of shapeshiting by a flat amount, instead of by a percentage.

  • "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.

  • "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.

  • "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.

  • "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.

  • "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.

  • "Wail of the Banshee" now has a chance of failure against targets over level 60.

  • The threat reduction from "Fetish of the Sand Reaver" now decreases with levels past 60.

  • The threat reduction from "Eye of Diminution" now decreases with levels past 60.

  • "Stygian Buckler" now has a chance of failure against targets over level 60.

  • "Horned Viking Helmet" now has a chance of failure against targets over level 60.

  • "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.

  • "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.

  • "Clutch of Foresight" now has a chance of failure against targets over level 60.

  • "Flash Bomb" now has a chance of failure against targets over level 60.

  • The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.

  • The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec.

  • The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec.

  • The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent.

  • The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.

  • The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charim".

  • The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".

  • Collector's Edition pets are now be blue items.


  • Enchantments

    • The Crusader Enchantment now decreases in potency for wielders above level 60.

    • The Icy Chill Enchantment now decreases in potency for wielders above level 60.

    • The Lifestealing Enchantment now decreases in potency for wielders above level 60.

  • Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.

  • Silver/Golden/Mystic/Runic Spellthread have been increased in power.

User Interface

  • The Auction House will now sort items first by buyout price then by current price.

  • Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.

  • Players will now be able to pull out a pet window to see all the pets in the raid.

  • Added Ranged and Spell stats as a display option for the G15 keyboard.

  • Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.

    • PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".

    • Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.

    • Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.

    • Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".

  • API Changes

    • NEW: Dismount()

    • NEW: equippable = IsEquippableItem(item)

    • NEW: link = GetInboxItemLink(index)

    • NEW: button = GetMouseButtonClicked() -- Returns the name of the button that triggered a mouse down/up/click/doubleclick event.

    • NEW: hasMacro = CursorHasMacro()

    • NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()

  • Macro Features

    • NEW: /dismount

    • /castsequence will equip items if they need to be equipped, and use them otherwise.

    • The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus

    • If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.

    • A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain

  • Key Bindings

    • Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X

    • Key bindings that directly cast spells or use items now respect the self-cast modifier.

  • Frame Methods

    • UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit' return value

  • Tooltip Methods

    • NEW: isUnit = Tooltip:IsUnit("unit")

    • NEW: name = Tooltip:GetUnit()

    • NEW: name, link = Tooltip:GetItem()

    • NEW: name, rank = Tooltip:GetSpell()

    • Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell

  • Cooldown Indicators

    • There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"/> should be replaced by <Cooldown inherits="CooldownFrameTemplate"/>

  • Secure Templates

    • Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.

    • Added support for state header resizing and re-parenting on state changes.

  • Saved Variables

    • Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.

  • Bug Fixes

    • Unit frames will respond to modified clicks by default.

    • Action buttons no longer use shift-click to pick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier.

    • MovePad will work again.

    • Fixed taint issues with the unit menus (dueling, dismissing pets, etc.)

    • Fixed taint issues with CloseLoot()

    • Fixed taint issues with PickupContainerItem()

    • Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are no longer secure unit buttons)

    • Fixed /reply in macros

    • Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit.

    • The macro "button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro.

    • /click now works with secure action buttons

    • Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name.


  • The "Enable sound in background" option is now implemented, default on Mac is "on" as before.

  • Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.

  • Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.

  • Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.

  • Music looping is now fixed.

Bug Fixes

  • Characters on your friends list that are deleted will now properly be removed from the friends list.

  • Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.

  • You will now be able to remove players from other realms from your ignore list after leaving the battleground.

  • Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.

  • When you craft an item with a random property, it will now display it has random properties in the crafting UI.

  • Characters will no longer be rooted in place until logout when being force-quit during the opening cinematic.

  • Pet statistics will now appear in green when being buffed by an outside source.

  • You should now get the mail indicator when your inventory is too full after leaving a battleground.

  • Spell penetration should now properly update on the character sheet.

  • Certain throwing weapons will no longer be consumed when used as a throwing weapon.

  • Certain throwing weapons have had a damage range added to their tooltip.

  • Reduced the cost of some battleground rewards.

  • The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell.

  • "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".

  • The druid talent skill "Tree of Life" now has a swimming animation.

  • Adjusted the tooltip for Barkskin to reflect the proper functionality.

  • "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".

  • The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.

  • The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".

  • The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount.

  • The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.

  • "Misdirection" will now redirect the threat from "Distracting Shot".

  • "Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection.

  • "Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection".

  • Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip.

  • The hunter Survival Talent "Readiness" will now finish the cooldown of the ability "Wyvern Sting".

  • Mages using "Molten Armor" on themselves and being hit while casting "Arcane Missiles" or "Blizzard" will no longer cancel the spells.

  • The mage spell "Ice Armor" will now be affected by the talent "Frost Warding".

  • "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.

  • The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".

  • The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".

  • "Ice block" will now make a mage immune to "Avenger's shield".

  • "Blazing Speed" will now remove movement impairing effects when it procs.

  • Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff.

  • "Arcane Missiles" will no longer continue to channel after the target is dead.

  • "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.

  • The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.

  • The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".

  • "Benediction" will now decrease the mana cost of "Seal of Blood".

  • "Shadow Word Death" will no longer do damage to the casting priest when resisted.

  • "Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" to 3.5 seconds.

  • The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.

  • "Prayer of Mending" no longer procs the heal when all damage is absorbed.

  • Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.

  • The visual effect of "Shadowform" will no longer persist if disabled while mounted.

  • Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."

  • The rogue Assassination Talent "Quick Recovery" will no longer refunding energy back to the Rogue if a finishing move is partially blocked.

  • A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.

  • The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw".

  • Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.

  • The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.

  • "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".

  • The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.

  • The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form.

  • The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.

  • The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks.

  • The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".

  • The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.

  • The shaman Restoration talent "Totemic Focus" will now be applied to "Earth Elemental Totem" and "Fire Elemental Totem".

  • The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.

  • "Unstable Affliction" is now improved by the talent "Shadow Mastery".

  • Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.

  • The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.

  • Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".

  • Warlock pet "Felguard" will now use the appropriate sounds.

  • Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but the pet is immune and will not learn the spell.

  • Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm.

  • The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.

  • Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.

  • "Second Wind" will no longer improperly proc off of a mob's daze.

That will be all, carry on.

=SS1=Foxxxtracker - 18:52 hours 12/10/06

AddOns Update

12/10/06 18:52 hours


Well, its been a fairly painful introduction into WoW v2.0.1 and the AddOn seen has been pathetic to say the least. Fortunately I have a little bit of good news, I was able to get a couple of the AddOns that we use a lot around here from Curse Gaming and have installed and run them. So far they seem to be working and bug free. These AddOns aren't the ultra functional ones that we prefer, but they do give us some new information about upcoming content.


I am also going to post the most recent version of CTMod as of this post. CTMod seems to be a work in progress and many of the most important features (such as the Bar Mod) seem to be taking a back seat to CTRaid development. I probably don't need to explain the communities disappointment with that any further.


Please revisit the site periodically, as I will be posting updates on the changes that I am aware of concerning the AddOns we use.



CTMod MasterMod v2.0 Update 8



CTRaid Assist v1.6.2 Update 8



Atlas v1.8.5



AtlasLoot Enhanced v2.00.01



Damage Meters v5.3.2


That will be all, carry on.

=SS1=Foxxxtracker - 18:52 hours 12/10/06


World of WarCraft Increment patch v1.12-to-v2.0.1-enUS


CTMod CT_MasterMod v2.0


World of Warcraft Client Patch 2.0.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/

Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.



  • All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
  • All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
  • Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
  • HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
  • HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
  • New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
  • Weapon Skill now does the following:
    • Weapon skill will no longer reduce the percentage damage lost due to glancing.
    • The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
  • When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
  • In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
  • Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
  • Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.


  • Honor System Revamp
    • Current honor totals have been reset.
    • Players may display their highest lifetime rank title (accessible from character sheet).
    • Honor points earned each day may now be spent as a form of currency.
    • Check the PvP tab of your character sheet to see your honor information.
    • PvP rewards are no longer unique.
  • Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
  • Two New Arenas are now available in three different modes.
    • 2v2, 3v3, and 5v5 matches
    • Players may queue up at Goblin NPC's in Stormwind, Ironforge,
    • Orgrimmar, Undercity, and Gadgetzan


  • The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
  • "Feline Swiftness" has been renamed "Feral Swiftness". Dodge % increase now also applies to Bear and Dire Bear Forms.
  • "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
  • "Insect Swarm" has had damage on all ranks increased. Mana cost of ranks 1,3 increased. Mana cost of ranks 4,5,6 decreased.
  • "Nurturing Instinct" now grants the benefit at all times, but the bonus has been reduced to 25/50% of Strength.
  • "Omen of Clarity's" duration has been increased to 30 min.
  • "Improved Starfire" has been renamed to "Celestial Focus". It now also increases the chance to resist pushback when casting Wrath by 25/50/70%.
  • "Blood Frenzy's" benefits have now merged with "Primal Fury".
  • "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
  • "Pounce" no longer requires the druid to be behind the target.
  • "Barkskin" is now usable while stunned.


  • Traps can be set while in combat, but require a 2 second arming time.
  • "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • 1 Agility will now grant 1 Ranged Attack Power.
  • "Auto shot" is now reset when casting Aimed Shot.
  • "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
  • Freezing Traps will now cancel combat when cast.


  • "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".


  • Shaman with the appropriate talent spec are now able to dual-wield.
    • Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.
  • Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
  • Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.


  • The range of "Drain Life" and "Drain Mana" spells have been increased.


  • Rage generation from dealing damage has been normalized.
    • All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).


  • The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
  • Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
  • Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
  • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
  • Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
  • The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
  • Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
  • Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
  • The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
  • The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
  • The Backfire effect on the "Net-O-Matic" will no longer break on damage.


  • All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
  • Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
    • New Max times required.
      • Level 31+ Green Items at least 8 sec
      • Level 31+ Blue Items at least 15 sec
      • Level 31+ Purple Items at least 25 sec
  • Skill level now determines what items you can disenchant.
    • Skill 1= Level 1-20
    • Skill 25= Level 20-25
    • Skill 50= Level 25-30
    • Skill 75= Level 30-35
    • Skill 100= Level 35-40
    • Skill 125= Level 40-45
    • Skill 150= Level 45-50
    • Skill 175= Level 50-55
    • Skill 200= Level 55-60
    • Skill 225= Level 60-65
  • Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

  • Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
    • Tips have been added to Loading Screen tips and new player tips
    • Meeting Stones now function similar to a Warlock Summon spell.
      • Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.
  • Enchanting UI has been vastly improved.
  • Raid UI now supports frame for Main Tank.
  • Spell Alert (Enemy Cast bar)
    • Defaults to off
    • Enabled through Interface Options
    • Displays targeted enemy's cast bar when they are casting.
    • May also be displayed with "V" key functionality.
  • Auto-loot may be enabled with just one click in the Interface Options.
  • Character sheet UI now displays more precise melee, ranged, and spell stats.
  • Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
  • Semi-charged items can no longer be placed in the Auction House.
  • A knowledge base has been added to the in-game UI.
    • Searchable database of FAQ's and common support issues.
  • Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
  • The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
  • Players will now be able to disable ability messages in the floating combat text.
  • Players will now be able to scroll down their ignore list if it extends beyond one page.
  • The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
  • Significant changes have been made to User Interface customization.


  • The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
  • Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
  • Fixed an issue where effects with 100% chance to be applied were being resisted.
  • Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
  • Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
  • Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
  • Fixed an issue where players were re-taining talent based abilities even after re-training.
  • Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
  • Fixed an issue where players were unable to click on anything if they had any add-ons installed.
  • Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
  • Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
  • Fixed many interface overlapping graphic issues.
  • Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
  • Blood Elf mobs in Azshara will now have the correct model.
  • Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
  • Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
  • Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
  • Fixed an issue where players interrupted while casting would have a longer cast time than normal.
  • Fixed an issue where players could not see enchants when inspecting another player.
  • Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
  • Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
  • Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
  • Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
  • Fixed an issue where players were able to consume a Mana Emerald at full mana.
  • The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
  • Fixed an issue where Warrior "Battle Shout" was causing too much threat.
  • Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
  • Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
  • Player pets will no longer attack CC'ed targets while in Passive mode.
  • "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
  • "Lightning Shield" will now have the appropriate cool-down time between uses.
  • Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
  • The Hunter, "Auto Shot," ability will no longer activate on resurrection.
  • Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
  • Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
  • Warlock pet dismiss sounds will now play properly.
  • Fixed an issue where Fist weapons were sheathing improperly.
  • Bags will no longer overlap the Bank UI when the game window is resized.
  • Players will no longer be able to whisper to enemy players in Battlegrounds.
  • The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
  • Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
  • Shapeshifting will now break "Nogginfogger Elixir" effect.
  • You will no longer die when Feign Death is finished channeling.
  • "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
  • "Aspect of the Cheetah" will now properly trigger with absorbed damage.
  • Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
  • The talent, "Master of Elements," will now properly proc off of totems.
  • Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
  • "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
  • The talent, "Improved Chain Heal," will now properly add to the base healing done.
  • "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
  • "Improved Curse of Agony" will now properly increase the base and spell power.
  • Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
  • Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
  • Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
  • Casting "Dark Pact" after exiting combat will no longer put you back in combat.
  • The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
  • Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
  • Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
  • "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
  • Fixed a bug where you can end up with overlapping bags after resizing the window.
  • Various graphical errors will be noticeable while viewing maps.


  • Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphical settings, this can raise frame rates up to a factor of 2X.
  • Improved video hardware detection and default settings, especially with Intel video.
  • Vertex Animation Shaders have been disabled for systems with Intel video.
  • Improved iTunes key-binding feature for smoothness and track name display.
  • Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
  • Fixed a rare crash bug in the audio code.
  • Improved support for Weather Shaders.
  • Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.

That will be all, carry on.

=SS1=Foxxxtracker - 12:16 hours 12/05/06



nVidia GeForce ForceWare Driver Version: 93.71

Release Date: November 2, 2006 WHQL Certified


Release Highlights:

  • WHQL Certified.
  • NVIDIA PureVideo™ HD driver with support for the following features:
    • Hardware acceleration of H.264, VC-1 and MPEG-2 HD movie formats.
    • Video post-processing image enhancements.
    • Built-in support for HDCP content protection protocol via DVI or HDMI connectors.
    • Please visit the NVIDIA PureVideo website for more information on building a PureVideo HD system.
  • Includes the new NVIDIA Control Panel. Please visit the NVIDIA Control Panel website for more information.
  • Microsoft® DirectX® 9.0c and OpenGL® 2.0 support
  • For a full list of fixes issues, please view the release notes.
  • Release Notes - PDF

That will be all, carry on.

=SS1=Foxxxtracker - 01:10 hours 11/06/06


This is a speed test I ran to show what my speeds are from Ephrata to Seattle. Not to shabby, not to shabby at all. I like this site, they have some pretty reliable speed tests and you can run tests all over the planet. They even keep a record of your IP and what your results are.


I would recommend that anyone check this site out. It scores a 9.5 on my cool shit-o-meter!

That will be all, carry on.

=SS1=Foxxxtracker - 18:19 hours 10/13/06

World of WarCraft Incremental Patch v1.12.0.5595-to-

World of Warcraft Client Patch 1.12.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/

World PvP
  • Players will no longer lose the Silithus or Eastern Plaguelands PvP buffs after dying in the zone.
  • Players will now port to the Crown Guard Tower graveyard if they die in Fungal Vale while their faction controls the tower.
  • Players will no longer be interrupted while sitting down in Eastern Plaguelands when contested towers change ownership.
  • Players will no longer be interrupted while sitting down in Silithus when a side collects 200 Silithyst and wins the event.
  • In the Silithus World PVP event, the dust cloud graphic that appears on a flag carrier will now properly trail behind the character while running.
  • Players will no longer receive honor if a tower in Eastern Plaguelands is captured while they are stealthed.
  • Lordaeron's Blessing buff from Eastern Plaguelands is no longer dispellable.
  • Players on Windows machines will now hear the victory music when their faction fully captures a tower in the Eastern Plaguelands.


  • Players that log out of the game and back while having a pet summoned will now be properly credited a Soul Shard.
  • Warlock pet sounds have now been added in all languages.


  • Canceling Bloodrage while in PvP or dueling will no longer remove you from combat.


  • Most enchantments on items are no longer counted against the maximum limit of effects a player can have on them, so it should be much harder for a player to exceed their max limit on effects and have one be removed involuntarily.
  • Fixed a graphical error with the Dreadnaught Helmet.
  • Fixed an issue in which the "Blessing of the Claw"from the 6 piece Dreamwalker set was causing players to stand up after trying to eat or drink.
  • Fixed an issue where multiple armor set bonuses were not applying correctly when switching out pieces.
  • Fixed an issue where the four-piece Plagueheart set was not properly applying to corruption.
  • The Blade of Eternal Darkness will now only proc when damage is done.
  • Fixed a graphical error with the Dreadmist mask in which it would float above the Tauren Females' head.
  • Fixed a graphical error in which enchantment glows were not updating if the same item with a different enchant or no enchant was equipped.

User Interface

  • UI windows will now be positioned correctly if the right action bar is activated.
  • When going from Windowed mode to Full-Screen mode, player names will no longer be replaced with "..."
  • The Quest Tracker will now properly display purchased quest items.
  • The Battle Map in Outdoor PvP and in the Battlegrounds will no longer get stuck when dragging with the cursor in windowed mode.
  • The Battle Map in Alterac Valley will no longer switch off whenever a graveyard,tower or mine changes ownership.
  • Players will now be able to complete the quest,"Target: Hive'Ashi Sandstalkers".
  • Fixed an issue where players could be afflicted by "Withering Touch" more than once at a time.
  • The Plaguewood teleporter will now teleport players to the correct location within Naxxramas.
  • Fixed an issue where players were getting the message "Invalid" when trying to select flight paths.
  • Fixed an issue where if the disenchant window was forced closed, a player would lose both their reagent and the item they were disenchanting.
  • Fixed an issue where players could crash while fighting Anub'Rekhan.
  • Fixed an issue in which players trying to disenchant an item with a full inventory and then casting a spell afterward would lose the reagent and the item.
  • Fixed an issue where weapon procs will now work with instant abilities.
  • Pet buffs will now apply and remove properly.
  • The Priest talent Spirit Tap will no longer sometimes proc off of totems.
  • Players will no longer hear any sound when they have "Enable all Sound" turned off.

That will be all, carry on.

=SS1=Foxxxtracker - 18:58 hours 09/26/06



nVidia GeForce ForceWare Driver Version: 91.47

Release Date: Sep, 14th 2006 WHQL Certified


Release Highlights:

  • WHQL Certified.

  • Adds support for NVIDIA Quad SLI, GeForce 7950 GT, GeForce 7600 GS AGP and GeForce 7100 GS.

  • Includes the new NVIDIA Control Panel. Please visit the NVIDIA Control Panel website for more information.

  • New NVIDIA PureVideo features and enhancements. Please visit the NVIDIA PureVideo website for more information on PureVideo technology and system requirements.

    • Adds noise reduction post processing

    • Adds image sharpening post processing

    • Improved Inverse telecine algorithm

    • Improved de-interlacing algorithm

    • Improved compatibility with third party MPEG-2 decoders

  • Microsoft® DirectX® 9.0c and OpenGL® 2.0 support

  • For a full list of fixes issues, please view the release notes.

This driver does not support PureVideo™ HD. Please visit the PureVideo HD website for more information on building a PureVideo HD system.

That will be all, carry on.

=SS1=Foxxxtracker - 07:40 hours 09/19/06

World of WarCraft Incremental Patch v1.11.2.5464-to-

World of WarCraft Full Patch v1.12

World of Warcraft Client Patch 1.12.0

Drums of War

Cross-Realm Battlegrounds

    For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!

World PvP

    The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!


  • Threat Reduction Effects
    • This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
  • Haste and Slow effects
    • Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
  • The deserter debuff will now continue to expire even while you are offline.
  • Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
  • Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.


  • Barkskin: The tooltip has been changed to 25% due to the haste effect change.
  • Cat Form: This form now has an innate threat reduction component.
  • Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
  • Furor: This talent now works correctly with Cat Form again.
  • Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
  • Rip: Lesser potency Rips will no longer overwrite greater potency ones.
  • Fixed a bug where the incorrect sound was being played by the Claw attack.


  • Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
  • Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
  • Growl now correctly initiates combat when used by a pet in passive mode.
  • The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
  • If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
    • Son of Hakkar - Red
    • Frenzied Bloodseeker Bat - Brown
    • Deep Stinger - Red
    • Dark Screecher - Gray
    • Cave Creeper - Brown
    • Bloodaxe Worg - Black
    • Scarshield Worg -Brown


  • Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
  • Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
  • Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
  • Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
  • Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
  • Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
  • Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
  • Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
  • Evocation will no longer be usable while silenced.
  • Reduced the number of messages that appear in the combat log when using Combustion.
  • Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.


  • Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.


  • Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
  • Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
  • Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.


  • Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
  • Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
  • Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
  • All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
  • Fixed a bug where the Slice and Dice ability wasn't playing an animation.
  • Lethargy Root has been removed from poison vendors and is now a gray item.
  • Reduced the number of messages in the combat log when using the Vanish ability.
  • Fixed a bug that made Combo Points disappear from your target when using Vanish.
  • Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
  • Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
  • Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
  • Rupture: Rupture now increases in potency with greater attack power.
  • Sap: Enemy rogues will now always lose stealth when you Sap them.


  • Reincarnation should now display the cooldown timer when used.
  • Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
  • Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
  • Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
  • Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
  • Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
  • Health Funnel: This spell will now work correctly on low-level enslaved demons.
  • Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
  • Siphon Life will now properly gain a benefit from Shadow Mastery.
  • A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
  • Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
  • Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
  • Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.


  • Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
  • Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
  • Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
  • Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.


  • +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
  • Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
  • Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
  • Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
  • Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
  • Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
  • Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
  • Eye of the Dead: Holy Shock now interacts properly with this item.
  • Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
  • Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled.
  • Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
  • Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
  • The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
  • Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
  • Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
  • Wrath of Cenarius: This item will now trigger from Arcane Missiles.
  • Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
  • Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
  • Warbear leather now stacks to 20.
  • Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
  • Argent Shoulders no longer require a righteous orb to make.
  • The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.


  • Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.
  • Engineering: Explosive sheep do fire damage instead of physical damage.
  • Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once.

Raids and Dungeons

  • Uldaman
    • Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
    • Shadowforge Ambushers are no longer elite.
    • The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
  • Zul'Farrak
    • The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
    • Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler.
    • Zul'Farrak Dead Heroes are no longer elites.
    • Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
    • Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
    • Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed.
    • Weegli Blastfuse now has slightly more hit points.
    • Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair.
    • Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt.
  • Maraudon
    • Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
  • Ruins of Ahn'Qiraj
    • Lieutenant General Andronov's Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death.
    • Hive'Zara Hatchlings can now swim.
    • Egg Explosion will no longer burn charges from spells such as Lightning Shield.
    • It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport.

    User Interface

    • V key functionality has been improved in several ways.
      • V key now shows summoned monsters (such as the gargoyles in Stratholme.)
      • V key now shows both monsters and player enemies.
      • V now shows enemies only (no longer shows friendly targets.)
      • Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
      • Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)
    • New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen.
    • There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen.
    • The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item.
    • Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen.
    • The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being.
    • There is now a confirmation dialogue when you attempt to disband your guild.
    • When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
    • Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
    • The player inspect range has been increased to 10 yards.
    • New API Functions
      • Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes.
      • Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().

    Bug Fixes

    • Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion.
    • Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
    • Summon Dreadsteed no longer briefly puts you into combat.
    • Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
    • Will of the Forsaken is no longer gray on the action bar while you are charmed.
    • Fixed a bug where large amounts of damage could go negative.
    • Non-combat pets are no longer affected by environmental damage.
    • The dressing room window will remain open and functional while zoning.
    • Fixed a bug allowing linked combat groups to be split when pathing fails.
    • Soul Link will persist across instance boundaries.
    • Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item.
    • Stats will no longer fluctuate when putting points into stat improving talents.
    • Devouring Plague will continue to heal the caster after the target is Mind Controlled.
    • Using /assist on a Mind Controlled target works properly now.
    • Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
    • Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
    • If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
    • Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked.
    • Text with a scroll bar should no longer get clipped while in windowed mode.
    • Heals from spells such as Frenzied Regeneration will no longer close the loot window.
    • Casting a spell while a loot window containing a disenchantment is open will autoloot the item.
    • Pet spells can now be toggled in the pet spell book.
    • Grand Widow Faerlina's Rain of Fire no longer damages players outside the area of effect.
    • Players can no longer drop from combat by repeatedly placing their pet into passive mode.
    World Environment
    • Cities
      • Neutral guards are now able to see through the rogue Vanish ability.
    • Silithus
      • Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death.
    • Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down.

That will be all, carry on.

=SS1=Foxxxtracker - 20:44 hours 8/22/06

World of WarCraft patch - 1.11.2 incremental 5.04MB

World of Warcraft Client Patch 1.11.2

  • Fixed an issue where players were still being disconnected in 1.11.0 when trying to log back in within 20 seconds of a client crash.
  • Fixed an issue where it was possible to place special bags inside one another.
  • Applied a fix where players reported that they are sometimes unable to resurrect at their corpse.
  • Fixed a graphical error where when viewing a character from a second computer, a player who had his weapons sheathed did not appear to have any weapons on his side or back.
  • Fixed an issue where a player received a fatigue bar after a disconnection occurred during a flight path over deep water.
  • The Looking For Group channel is now defaulted off. Players will need to join the channel to access it. (/join LFG)
  • Fixed an issue where temporary weapon enhancements such as poisons would not persist after zoning or logging.


  • The tool tip for the talent Omen of Clarity now reflects its new duration of 10 minutes.
  • Fixed an issue where players with the Heart of the Wild talent were losing health each time they shifted to Bear Form or Dire Bear Form.
  • Fixed an issue where players with the Furor talent were not staying in combat mode when shifting to bear form and were losing the extra rage generated.


  • Players are no longer able to animate emotes while using Feign Death.


  • Seal of Righteousness will now benefit properly from wizard oil and other effects which give bonus damage against specific creature types.
  • Fixed a bug where sometimes casting a spell immediately after a swing would prevent Seal of Command from triggering.


  • Fixed an error where Priests in Spirit of Redemption form did not benefit from plus to healing items.
  • Touch of Weakness will now work again when you have Power Word:Shield active on yourself.


  • Fixed an issue where the Improved Charge talent was incorrectly increasing the amount of rage generated by Charge.


  • Fixed an issue where the Undead female's ears clipped through the item "Polar Helmet."
  • Fixed several graphical anomalies with a female Troll wearing Dreadnaught armor.
  • Fixed an issue where the trinket "Spectral Essence" was not working inside of the castle in Caer Darrow. This was preventing players from seeing Magistrate Marduke and starting the quests he gives.


  • Fixed an error that if you try to create a Soul Shard bag while you have one equipped the materials used for the creation of the bag are consumed and the bag is placed in the inventory queue.

Raids and Dungeons

  • Fixed an error where Necro Knight Guardians in Naxxramas were sometimes causing players to crash when they cast their Blink ability.


  • Fixed an area within Warsong Gulch where a person could get stuck and was no longer targetable.
  • Fixed an issue where sometimes a queued player can't enter a new battleground.

User Interface

  • Using /chatwho for the Looking for Group channel should no longer disconnect players from the server.
  • Fixed an issue where the Guild Recruitment channel option could not be enabled.
  • Fixed an issue where the use of "Show Target of Target" feature on a friendly target overlapped the fifth buff, making it difficult to see.
  • Fixed an error where player colored debuff icons were not displaying their correct color.
  • Fixed an error where negative effects were not causing party player portraits to pulse the effect color as indicated in the 1.11.0 patch notes.


  • Fixed a bug in 3D sound positioning that would occur in various situations, such as leveling up or standing above a body of water.

That will be all, carry on.

=SS1=Foxxxtracker - 17:44 hours 7/11/06

Naxxramas Screen Shots

Oh the things I do for you people!


After a rather expensive little quest, I was able to get my Naxxramas Attunement completed and with PJ's help I was able to get into the newest instance in Azeroth! I took a few screen shots for people to look at. There are some really mean NPC's in this one. Epic gear will be an absolute requirement to run this one. I was killed in 2 hits by a little spider mob (61 elite). Pay special attention to the mana points on some of the pics, 200,000 and 100,000 mana for some of these mobs. All I can say is OUCH!

Super abominations!

That will be all, carry on.

=SS1=Foxxxtracker - 17:02 hours 06/21/06

World of WarCraft Patch v1.11


Well kids, get ready to kill my connection, this ones huge!


WoW Patch v1.11




World of Warcraft Client Patch 1.11.0


Shadow of the Necropolis

    Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again...
    Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge.


  • The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.

  • Logging back in after a disconnect from the server has been greatly improved, and players should now rarely receive the message "A character with that name already exists."

  • Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out.

  • Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.

  • Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.

  • Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (e.g. Impact, Improved Shadow Bolt, Aftermath, etc.)

  • Spell and Item Auras with Charges: These auras will now correctly remember their number of charges when you enter or leave an instance, change continents, or log out.

  • All controlled units will now be titled based on the creature type. All beasts will be referred to as Pets, for example (no matter how they are controlled). Previously, there were several inconsistencies.

  • Beneficial spells and abilities that target multiple units will no longer consume resources (i.e. mana, rage etc...) if they fail to affect anyone.

  • Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer land if target cannot be seen by the caster due to stealth or invisibility.

  • Character model transparency has been modified to fix an issue where PC's would appear to have a large hole in their model (be on the lookout!).

  • Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on. This function can be turned off by setting M2Faster to "0" in the config.wtg.

    • Reduces the unique number of vertex shader permutations that we will choose to use in rendering

    • Sorts the drawing of items in the scene a little differently to reduce the number of times we re-program the vertex shader hardware.


  • In an effort to keep their armies better outfitted the Horde and Alliance have both taken it upon themselves to update their available rewards.

    • An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.

    • The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.

    • New rank 14 weapons have been added! In order to give casters the same diversity of selection that melee currently enjoy we have added new caster items that are available to be purchased by Grand Marshals and High Warlords.


  • Alterac Valley

    • Most of the NPC guard units have been removed.

    • Players now drop more quest items.

    • Creatures that remain in Alterac Valley have had their hit points reduced.

    • The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff.

    • Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage.

  • This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level.

  • Warsong Gulch - Epic leggings have been added to the Warsong Outrider and Silverwing Sentinel supply officers for all armor types. These items require Exalted status with their respective reputations.


  • Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.

  • Nature's Grace: You will no longer consume this effect when casting a spell which was made instant by Nature's Swiftness.

  • Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal.

  • Enrage: Tooltip edited to clarify functionality.


  • Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.

  • Scorpid Poison: Duration slightly lengthened.

  • Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).

  • Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim.


  • Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.

  • New ability added - Winter's Chill.

  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.

  • Evocation - Is now available to all mages (via trainer), starting at level 20.

  • Conjure Food now has a new rank (Rank 7) available in Stratholme.

  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.

  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.

  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.

  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.

  • Counterspell - Fixed a bug that made Counterspell unresistable.

  • Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.

  • Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.

  • Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.

  • Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.

  • Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.

  • Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.

  • Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.

  • Added a new level 60 quest available from Archmage Xylem in Azshara for mages.

  • Fire Ruby now has a sell value and can be disenchanted.


  • Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.

  • Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.

  • Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.

  • Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.

  • Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.

  • Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.

  • Seal of Command: Clarified tooltip.

  • Vengeance: Seal of Command critical hits can now trigger this ability.

  • Vindication: This effect will no longer be absorbed by Grounding Totem.


  • Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.

  • Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.

  • Spirit of Redemption: This spell has a number of fixes: Spirit of Redemption form now has casting animations. Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.

  • Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.

  • Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura. The range on Shadowguard has been extended to hit anyone within vision range.


  • Detect Traps is now a passive skill.

  • Pick Pocket: This ability will no longer trigger effects on your target.

  • Slice and Dice: This ability will no longer play its sound effect twice.

  • Vanish: Canceling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.

  • Hemorrhage: Your damage over time effects will no longer consume charges of Hemorrhage.


  • Shadow Ward now has a new rank (Rank 4) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.

  • Soul Link: If your pet is banished, Soul Link will stop functioning until Banish wears off. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter.

  • Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.

  • Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.

  • Hellfire: Aftermath can now be triggered by this spell.

  • Improved Shadow Bolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.

  • Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death.


  • Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.

  • Anticipation: Now increases chance to dodge by 1-5%.

  • Following durations have been increased - Disease Cleansing Totem, Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem, Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem, Windwall Totem.

  • The following mana costs have been reduced - Searing Totem, Mana Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand, Flametongue and Windfury.

  • Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.

  • Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased.

  • Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.

  • Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.

  • Fire Nova Totem: This totem now receives increased healing from effects that increase the Shaman's spell damage.

  • Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.

  • Healing Stream Totem: This totem now receives increased healing from effects that increase the Shaman's healing.

  • Lightning Bolt: Mana cost reduced approximately 17%.

  • Lightning Shield: Some battleground power-up effects were consuming charges of Lightning Shield. They no longer cause charges to be consumed. The range on Lightning Shield has been extended to hit anyone within vision range.

  • Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.

  • Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.


  • Improved Bloodrage talent changed to generate additional rage when the ability is used.

  • Improved Revenge ranks evened out, resulting in an additional 5% for the final rank. Chance to stun at each rank changed to 15/30/45%.

  • Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health.

  • Flurry: The tooltip for this talent has been adjusted to indicate it only works on normal melee swings.

  • Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.

  • Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.


  • Key rings have been added to the game.

    • Level 1-39 = 4 slots

    • Level 40-49 = 8 slots

    • Level 50-60 = 12 slots

  • Permanent Dungeon Keys

    • Key to Searing Gorge

    • Workshop Key

    • The Scarlet Key

    • Shadowforge Key

    • Key to the City

    • Skeleton Key

    • Prison Cell Key

    • Crescent Key

  • Stack sizes have been updated:

    • Stacks of 20

    • Leather (Light, Medium, etc.)

    • Cured Hides (Light, Medium, etc.)

    • Shards (Small Brilliant, etc.)

    • Enchanting Dusts (Strange, Illusion, etc.)

    • Flash Powder

    • Rogue Poisons (Instant, Crippling, etc.)

    • Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)


    • Stacks of 10

    • Hides (Light, Medium, etc.)

  • We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.

    • Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.

    • Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.

    • Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy.

  • Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor.

  • We have re-evaluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.

  • Updated the set bonus tool tip for The Elements and The Five Thunders set to better explain it's function

  • Antenna of Invigoration's damage type has been changed to Nature, it was never intended to do physical damage. It will also now properly display it's firing animation.

  • Slave Master Blackheart will now drop loot appropriate of a rare NPC.

  • The binding on Amulet of the Redeemed and Shroud of Arcane Mastery have both now been changed to the intended Bind on Acquire.

  • The Gnomish Mind Control Cap may now only be used on targets that are not in combat.

  • Deathdealer's Spaulders were unintentionally given higher stats than they should have had for an item of their level, this has been corrected.

  • Uther's Strength is now properly flagged as Bind of Equip.

  • The Tome of Divine Right has it's mana regen function changed to the intended On Equip instead of On Use.

  • Perdiot Circles have been properly renamed to Peridot Circles

  • Low level boars/wolves drop boar meat and wolf meat much more frequently now to facilitate cooking

  • A number of items have had their stacking limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others.

  • Ashwood seeds can now be placed in herb bags.

  • All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence.

  • The Mantle of the Timbermaw will now make the correct inventory sounds.

  • The Spirit of Zandalar will no longer persist through death.

  • Ancient Hakkari Manslayer: This item will no longer trigger erroneously on the strike which kills the target.

  • Badge of the Swarmguard: The Insight of the Quiraji aura no longer displays any duration. It is removed when The Badge of the Swarmguard aura is removed.

  • Black Grasp of the Destroyer: Losing targeting on your enemy will no longer prevent you from gaining the mana when this item triggers its effect.

  • Blade of Eternal Darkness: This item can now correctly trigger its effect from any harmful spell.

  • Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this set will no longer trigger on (and break) Gouge.

  • Bonfires: This stationary fires will no longer create two messages in the combat log each time they deal damage.

  • Clutch of Foresight: This item now functions when the user is silenced.

  • Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone will now always take priority over Twisting Nether's effect.

  • Earthfury Set: When Healing Wave chains to additional targets from this set bonus, it will no longer pick uninjured targets.

  • Darkmoon Fair Card Blue Dragon: This item will no longer trigger from using any ability which does not cost mana.

  • Enigma Set: The Enigma's Answer effect will no longer trigger from items.

  • Health Regen Every 5 Seconds: Items with this bonus have been fixed so that the health regeneration occurs during combat again.

  • Holy Mightstone: The spell damage bonus from this item will no longer increase the melee damage done against undead. The attack power bonus will still function as intended.

  • Hurricane: This weapon was not dealing the listed frost damage. That listed frost damage has been replaced with a chance to trigger a damaging frost effect.

  • Implements of Unspoken Names: This set bonus had an error that made it not properly affect base damage from pets. That error has been corrected.

  • Primal Hakkari Tokens: These items from Zul'Gurub now identify which classes can use them in their item descriptions.

  • Rejuvenation Potions: Any type of potion or consumable that grants mana and healing will no longer be consumable unless either your health or your mana are below maximum.

  • Robes of Insight: This item's effect will no longer lose charges when casting spells that have no mana cost.

  • Rune of the Dawn: This trinket will no longer have any effect on melee damage done to undead.

  • Scarab Brooch: Holy Nova and healing from Holy Shock will now properly trigger this item's ability.

  • Shadowstrike: The cooldown on transforming this item is now always 60 seconds.

  • Stormshroud Set: The Lightning effect from this set will no longer break your Gouge.

  • Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion, etc.) All of the items which grant temporary spell damage bonuses are now correctly set not to trigger off items, and to trigger off any appropriate spell the player knows.

  • The Elements Set: This set bonus will no longer trigger from tradeskills.

  • The Five Thunders Set: This set bonus will no longer trigger from tradeskills.

  • The Ten Storms Set: The Lighting Shield bonus placed on other players will function correctly again. In addition, it will no longer be possible to gain more than one Lightning Shield effect from this set bonus anymore.

  • Totem of Life: Effect increased.

  • Thunderstrike: The cooldown on transforming this item is now always 60 seconds.

  • Trappings of The Unseen Path: This set bonus had an error that made it not properly affect base damage from pets. That error has been corrected.

  • Troll's Blood Potions: These potions have been fixed that so that the health regeneration occurs during combat again.

  • Ultra-Flash Shadow Reflector: This item can now reflect the damage caused by the Troll Priest racial spell Shadowguard.

  • Zandalarian Hero Charm: The damage and healing on this item have been reduced by 30%. Instead of granting 35 damage and 70 healing per charge, it now grants 25 damage and 50 healing per charge. Several Paladin spells, Starshards, and Lightning Shield were not consuming charges of this trinket. All those spells have been fixed. In addition, totems which now benefit from increased damage and healing will also consume charges (Healing Stream Totem, Searing Totem, Magma Totem, and Fire Nova Totem)

  • Eating and Drinking: You will no longer fall through a chair you are sitting in if you eat or drink.


  • Fishing

    • Schools of Fish have been spotted off the coast of Azshara

    • Swarms of Eels have been spotted off the shores of Feralas, Tanaris, Azshara and southern Stranglethorn.

    • Bloated Fish will no longer be found in wreckage

  • Tailoring

    • Dreamweave Circlet is now a Superior quality item

    • Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.

  • Leatherworking

    • Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation.

  • Blacksmithing

    • A number of weapons made with Fiery and Lava cores have had their material requirements reduced. Black Amnesty, Blackfury, Ebon Hand, Blackguard, Nightfall are the affected weapons.

    • The Dark Iron Bracers and Fiery Chain Girdle have had the materials required to make them reduced significantly.

    • The Ebon Hand has had its attack speed decreased somewhat.

    • The axesmith weapon Nightfall effect has been changed from -60 resistance to +15% spell damage taken. Also its speed has been decreased somewhat.

    • Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.

  • Mining

    • Smelting Bronze, Silver and Iron will give increases to mining skill for somewhat longer than they used to.

  • Enchanting

    • The two-handed agility Enchanting recipe now provides a green glow on those weapons.

  • Alchemy

    • The Gift of Arthas now uses the elixir cooldown rather than the potion cooldown.

  • Engineering

    • Grenades and Mortars now are set to use the "Controlled Stun" mechanic so using grenades in conjunction with other stuns (such as Hammer of Justice) may give you diminishing returns.

    • The materials used in sapper charges have become less stable and now on occasion sapper charges will only affect the user lighting them on fire for a period of time.

    • A player is now much more likely to break out of the The Reckless Charge effect of the Rocket Helmet early. This is to maintain consistency with all other effects that take control away from a player (Sheep, Stun, Hibernate, etc...). This change only affects players, there is no change in using it against monsters.

    • When a Paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.

    • Tranquil Mechanical Yetis are no longer unique.


  • Light's Hope Chapel has been revamped and is now a fully functional quest hub.

    • A new mailbox has been added.

    • The chapel is now flagged as an inn.

    • A guard system is in place.

    • New vendors have been added.

  • Dozens of new quests have been added to Light's Hope.

  • A new LEGENDARY item quest has been added! Casters rejoice (and druids too)!

  • Aurel Goldleaf at Cenarion Hold in Silithus has a new quest.

  • New quests available in Zul'Gurub and Light's Hope Chapel for head and leg resistance enchantments.

  • Several new tradeskill quests have been added to assist players in obtaining frost resistance armor and items.

  • Dire Maul Librams may now drop in any wing.

  • Blood of the Black Dragon Champion is now a multi-drop quest item. Everyone on their respective faction's quest will be able to loot the blood.


  • Cenarion Circle

    • A new quest is available at Cenarion Hold for players who wish to turn in Combat, Logistics and Tactical Badges for reputation.

    • Encrypted Twilight Texts now stack to 250

    • Combat Missions from the Field Duty questline in Silithus are now received in batches of four (all hitting the same hive)

    • Envelopes for all Field Duty Assignments are now non-unique

    • Unsigned Field Duty Papers now need to be "prepared" by players by right-clicking on them. This action has a 3-minute cooldown.

    • Completing the Field Duty quest has a reputation reward once again.

  • Bloodsail Buccaneers

    • New repeatable "turn-in" quests have been added to each of the goblin cities as a vehicle to raise the player's faction with them (while decreasing the player's Bloodsail Buccaneer faction)

  • Hydraxian Waterlords

    • New revered option for Hydraxian Waterlords faction allows players to receive a non-consumable version of Aqual Quintessence

Raids and Dungeons

  • Release timers have been be removed from instances. This includes dungeons, battlegrounds, and raid instances.

  • Instituted an anti-exploit measure on certain encounters (almost entirely raid bosses). These encounters will prevent people from zoning into the instance while that encounter is engaged. If you attempt to zone into the instance while that encounter is engaged, you will be resurrected at the outside entrance. We will be making adjustments to the entrances to Molten Core and Blackwing Lair to accommodate this change. Combat resurrections, soulstones, reincarnate, etc. will still work fine. This is primarily to combat graveyard rushing in instances.

  • Zul'Gurub

    • Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar.

    • Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul'Gurub. Speak with Zanza the Restless for more information.

    • The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably.

    • Zandalarian Armor Replacement - Due to the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted.

    • After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses.

    • When Hakkar gains the Berserk effect, Hakkar will now emote that he is berserk instead of emoting that he is enraged.

  • Ruins of Ahn'Qiraj

    • Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter.

    • Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes made to the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold.

    • The hitpoints of every creature in the General Rajaxx encounter has been lowered.

    • Damage of General Rajaxx has been lowered.

    • The wait time between waves in this encounter has been shortened.

  • Princess Huhuran's Acid Spit can no longer be redirected by Grounding Totems.

  • Arygos in the Temple of Ahn'Qiraj will now offer to teleport players to the following places given the following conditions have been met:

    • If the Twin Emperors have been defeated, Arygos will teleport players to their lair.

    • If Ouro has been defeated, Arygos will teleport players to the chamber where the dragons are being held prisoner.

    • Arygos will not teleport players that are in combat.

  • Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be less predictable than before

  • Tinkerer Gizlock can now throw Flash Bombs

  • The Gordok Inner Door Key will now properly be destroyed if you are ever outside the instance and alive.

User Interface

  • If the master looter assigns a unique item to a player that already has that item, or any item to a player whose inventory is full, he will get an error message and be able to reassign the loot

  • Text that a raid leader sends to chat will now be displayed in a different color and will have the [Raid Leader] label.

  • There is now a new raid warning chat channel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called Raid Warning and text can be sent to it with "/rw"

  • Raid leaders now have a Ready Check button on their raid interface. This can also be sent with /readycheck from the chat line. A Ready Check sends an "Are you ready?" window with Yes/No buttons to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond.

  • Players now have a Raid Info button on their raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window.

  • Players in a party may now select an option that allows them to reset all currently open instances.

    • You only get the reset all instances option if you are a party leader.

    • The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance.

    • The UI option is a right-click option off of your own portrait (like party loot options).

    • You get a warning dialogue when you select this option asking if you really want to reset all instances.

    • If you select reset all instances, all non-raid instances will be reset to their starting condition.

  • Auction Search Results.

    • It should say "Searching for Items" when it is still seeking results.

    • It should only say "No Items Found" when it has completed a search and not gotten any hits from your criteria.

  • The Repair all button on NPC's that repair will now repair all of the items that you are carrying whether you have them equipped or not.

  • Parties and Raids now can mark targets for their party/raid in the gamefield. A party leader or raid leader/assistant can right-click the portrait of their target to select a symbol to associate with that target. All players in the party/raid will see the selected symbol over the head of the target as well as on the portrait of that target.

  • Players can now turn on the "Target of Target" in the Raid and Party section of the interface options. When this is turned on, anytime a player is in a party or raid, it will show the portrait and health of whatever your current target has targeted. You can click on that portrait to target that thing directly or if you have the spell glove up you can cast spells on the target of target without targeting it directly.

  • Bags that you are carrying now have a brown background when opened and bags that are in your bank have a gray background when opened. This will allow a player to more easily tell the difference between a bag they are carrying and one that is in their bank.

  • When reputation increases from one level to the next (Friendly to Honored for instance) that text will be displayed to the chat log instead of to the combat log.

  • The Group Loot/Need before Greed dialogue will now show a golden dragon border around Bind on Pickup items.

  • The party leader can now reset a dungeon instance from the interface. If the party has recently been inside an instance but is now outside of the instance, the party leader will have a right-click option from their own portrait (where you select the loot UI preference) that is "Reset all Instances". If this is selected all non raid instances will be reset for the party.

  • Players now automatically have Keyrings. When a player first acquires a key, they will automatically acquire a keyring that can only hold permanent dungeon keys. The size of the keyring will increase as the player goes up in level up to 12 key slots at level 60.

  • Additional action bars now have range indicators on them. If a button in one of a players additional action bars has a range component, it will display a red dot when a target is out of range.

  • You can now target a player by clicking their name from the chat log and selecting the "Target" option.

  • Spells that have a lasting effect on a player and have charges such as the Shaman's Lightning Shield spell will now display how many charges are left on spell icon.

  • The icons of negative effects on that appear on the player now have a color to indicate their type. Curses are purple, disease is yellow, poison is green and magic is blue. In addition when a party member is struck by one of these four types of negative effects, their portrait will pulse the appropriate color for 30 seconds or until the effect is removed.

  • Using B at the bank will now toggle open/closed all of your bags and all of your bank bags.

  • When you are at the bank and your open bags would start to overlap with your bank pane, your bags will scale down to a smaller size so you can access all of your bags and the bank at the same time.

  • Many new Tips of the Day have been added.

  • The interface event processing has been optimized while zoning.

  • Your interface windows are no longer closed when you zone.

  • You can now bind the mousewheel to button actions.

  • You can now rebind the screenshot action, though the print screen button cannot be reassigned

  • When you kill a creature, the combat log will report "You have slain !"

  • Reloading the UI requires user input.

World Environment

  • New flight points can be found at Ratchet and Marshall's Refuge, Un'Goro Crater.

  • Flight paths added between:

    • Morgan's Vigil - Lakeshire

    • Revantusk Village - Light's Hope Chapel

    • Aerie Peak - Chillwind Point

    • Stonetalon Peak - Nijel's Point

    • Cenarion Hold - Feathermoon Stronghold

    • Cenarion Hold - Camp Mojache

    • Cenarion Hold - Un'Goro Crater

    • Gadgetzan - Un'Goro Crater

    • Crossroads - Ratchet

    • Theramore - Ratchet

    • Ratchet - Talendris Point

    • Moonglade - Talonbranch

    • Splintertree - Valormok

    • Hammerfall - Revantusk Village

    • Camp Mojache - Freewind Post

  • Several flight paths adjusted for smoother transitions on linked flights.

  • Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have ben set to much quicker respawn times.

  • Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis in Silithus have had their balance reviewed. They should be much closer in difficulty to one another and are tuned for a 20 person raid group.

  • Buru the Gorger's Creeping Plague has been slightly reduced

  • Creatures that enrage at low health will no longer be enraged after combat.

  • The group pulls before General Drakkisath once again have linked agro.

  • Fixed several typographical errors in various guard directions.

  • A few more civilians, who previously assisted guards, no longer do so.

  • Incendosaur should now be giving the correct amount of experience when killed.

  • Blackwater Deckhands no longer respawn instantly.

  • Plague Swine now can be skinned.

  • The plague trap crate in Stratholme will now correctly show up as trapped when using detect trap.

  • Skeletal Shadowcasters in Razorfen Downs no longer drop loot.

  • Emperor Dagran Thaurissan will once again use his Avatar of Flame ability.

  • The Goblin Craftsman's Melt Ore ability will be properly modified by Amplify and Dampen Magic.

  • Slaughterhouse Protectors can no longer be feared.


  • "Maximized Windowed Mode" on a multiple display setup now leaves extra displays available for desktop use.

  • In windowed mode, the window position and size is now saved on exit.

  • Command-clicking the zoom button in windowed mode will now toggle amongst a few standard sizes.

  • The desktop is no longer displayed when switching between full-screen resolutions.

  • Cinematic support on 10.4.x systems has been revised to use CoreVideo for playback.

  • Fixed a bug that could disrupt window sizes of other apps and desktop icons when switching in and out of fullscreen mode.

  • Keyboard event processing has been improved and is less likely to drop keystrokes.

  • The config.wtf variable "screenshotFormat" allows the user to choose "png", "jpeg", or "tga" (Targa) format for screen shots.

  • Fixed an issue in WoW where pasting in multi-line text from the clipboard would result in one long line of text in the text view.

  • Fixed an issue where international characters were not being copied and pasted correctly in some situations.

  • Conditional support for future OpenGL performance enhancements in OS X.

  • Fixed a bug which could cause improper on-screen positioning of game scene when using a mod such as CTWorldFrame, in conjunction with fullscreen effects such as the glow & death effects.

Bug Fixes

  • You no longer take durability damage if you die from a player-cast debuff after zoning.

  • You get a failure message if you fail to dispel debuffs on yourself.

  • If Heroic Strike or Raptor Strike fails, your combat swing will do normal damage.

  • Fixed cursor tooltip positioning in widescreen video modes.

  • You will be removed from combat when Bloodrage ends, unless you are engaged with the enemy.

  • The range for resurrection is the same whether the target player has released or not.

  • The Warlock Succubus will no longer auto-cast Seduction on a creature with damage over time effects on them.

  • Warlock minions are now properly labeled as minions when logging in.

  • Pets can no longer agro creatures in rooms above or below them.

  • Mind Vision now cancels when the target is not visible.

  • Shapeshifted Druids now maintain proper voice over.

  • Spell charges are properly retained after zoning.

  • Heals from the priest's Vampiric Embrace will no longer keep the priest in combat.

  • Right-clicking on a lower rank Lightwell while a higher rank Lightwell Renew is on will no longer expend a charge.

  • Ghost icons now appear appropriately in Raid UI pullouts.

  • Friendly creatures' pets no longer occasionally attack a player's pet.

  • Area-of-effect spells will no longer occasionally damage creatures with which you are not at war.

  • The Warriors's ability Execute now dims properly when the target is dead.

  • If a Hunter dies just as a pet is tamed, the pet won't lose its innate abilities.

  • The Rogue's ability Distract now works properly against other players.

  • Fixed a bug that caused abilities to lock up after being feared, charmed, or polymorphed.

  • Other players will properly see the changes when you toggle the Show Helm or Show Cloak option.

  • Fixed a bug where characters were able to exceed 100% of their normal mana regeneration while casting.

UI Scripting

  • Frame XML Change - There is a new "clampToScreen" attribute, which will prevent the frame from being dragged off the screen.

  • Button XML Changes

    • The button implementation has been changed from three fontstrings to a single fontstring with three font objects. This is more efficient, uses less memory, and reduces the complexity of defining a button. To support this, the existing NormalText, HighlightText, and DisabledText elements have been deprecated (though they will still work in 1.11 for backwards compatibility), and new elements ButtonText, NormalFont, HighlightFont, and DisabledFont are defined to replace them.

  • New API Functions

    • SetCursor() can now be passed a 32x32 texture filename, as well as a cursor mode, or nil to reset the cursor.

    • GetAddOnMetadata("addon", "field") - returns the value of the following fields in the addon TOC file: Title, Notes, Author, Version, and any field starting with X-

  • Region Script Object - Region is the base object type for all frames, textures and fontstrings. Region is also the type of object returned by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns "Region", and Region:IsObjectType("type") returns true if "type" is "Region".

    • All regions have the following member functions:

    • type = Region:GetObjectType()

    • isType = Region:IsObjectType("type")

    • name = Region:GetName()

    • frame = Region:GetParent()

    • Region:SetParent(frame)

    • x,y = Region:GetCenter()

    • x = Region:GetLeft()

    • x = Region:GetRight()

    • y = Region:GetTop()

    • y = Region:GetBottom()

    • width = Region:GetWidth()

    • Region:SetWidth(width)

    • height = Region:GetHeight()

    • Region:SetHeight(height)

    • numPoints = Region:GetNumPoints()

    • "point",relativeObject,"relativePoint",xOfs,yOfs = Region:GetPoint(index)

    • Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY])

    • Region:SetAllPoints(LayoutFrame)

    • Region:ClearAllPoints()

  • New Texture Methods

    • ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord()

    • isDesaturated = Texture:IsDesaturated()

  • New FontString Methods - nonSpaceWrap = FontString:CanNonSpaceWrap()

  • New Frame Methods

    • Frame:RegisterAllEvents() - For debugging purposes only!

    • enabled = Frame:IsKeyboardEnabled()

    • enabled = Frame:IsMouseEnabled()

    • enabled = Frame:IsMouseWheelEnabled()

    • region = Frame:CreateTitleRegion()

    • region = Frame:GetTitleRegion()

    • Frame:SetHitRectInsets(left, right, top, bottom)

    • left, right, top, bottom = Frame:GetHitRectInsets()

    • minWidth, minHeight = Frame:GetMinResize()

    • maxWidth, maxHeight = Frame:GetMaxResize()

    • backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable will be filled in and returned.

    • r, g, b, a = Frame:GetBackdropColor()

    • r, g, b, a = Frame:GetBackdropBorderColor()

    • Frame:SetClampedToScreen(clamped)

    • clamped = Frame:IsClampedToScreen()

  • New Button Methods

    • Button:SetFontString(fontstring)

    • texture = Button:GetNormalTexture()

    • texture = Button:GetPushedTexture()

    • texture = Button:GetDisabledTexture()

    • texture = Button:GetHighlightTexture()

    • r, g, b, a = Button:GetTextColor()

    • r, g, b, a = Button:GetDisabledTextColor()

    • r, g, b, a = Button:GetHighlightTextColor()

    • Button:SetPushedTextOffset(x, y)

    • x, y = Button:GetPushedTextOffset()

  • New CheckButton Methods

    • texture = CheckButton:GetCheckedTexture()

    • texture = CheckButton:GetDisabledCheckedTexture()

  • New EditBox Methods

    • EditBox:SetAutoFocus(isAutofocus)

    • isAutofocus = EditBox:IsAutoFocus()

    • EditBox:SetMultiLine(isMultiline)

    • isMultiline = EditBox:IsMultiLine()

    • EditBox:SetNumeric(isNumeric)

    • isNumeric = EditBox:IsNumeric()

    • EditBox:SetPassword(isPassword)

    • isPassword = EditBox:IsPassword()

    • EditBox:SetBlinkSpeed(speed)

    • speed = EditBox:GetBlinkSpeed()

    • bytes = EditBox:GetMaxBytes()

    • letters = EditBox:GetMaxLetters()

    • l, r, t, b = EditBox:GetTextInsets()

  • New MessageFrame Methods

    • MessageFrame:SetInsertMode("TOP" or "BOTTOM")

    • mode = MessageFrame:GetInsertMode()

    • MessageFrame:SetFading(fading)

    • fading = MessageFrame:GetFading()

    • MessageFrame:SetTimeVisible(seconds)

    • seconds = MessageFrame:GetTimeVisible()

    • MessageFrame:SetFadeDuration(seconds)

    • seconds = MessageFrame:GetFadeDuration()

    • MessageFrame:Clear()

  • New ScrollingMessageFrame Methods - isAtTop = ScrollingMessageFrame:AtTop()

  • New SimpleHTML Methods - format = SimpleHTML:GetHyperlinkFormat()

  • New Model Methods

    • filename = Model:GetModel()

    • r, g, b, a = Model:GetFogColor()

    • value = Model:GetFogNear()

    • value = Model:GetFogFar()

    • enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB], dirIntensity[,dirR,dirG,dirB] = Model:GetLight()

  • New Slider Methods - texture = Slider:GetThumbTexture()

  • New ColorSelect Methods

    • ColorSelect:SetColorWheelTexture(texture or nil)

    • ColorSelect:SetColorValueTexture(texture or nil)

    • ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil)

    • texture = ColorSelect:GetColorWheelTexture()

    • texture = ColorSelect:GetColorWheelThumbTexture()

    • texture = ColorSelect:GetColorValueTexture()

    • texture = ColorSelect:GetColorValueThumbTexture()

  • New Minimap Methods

    • MiniMap:SetArrowModel("file")

    • MiniMap:SetPlayerModel("file")

That will be all, carry on.

=SS1=Foxxxtracker - 09:07 hours 06/20/06

Half-Life 2: Episode 2 Teaser 1

This is the newest teaser trailer for Half-Life 2 Episode 2. It is compressed in .rar format so you'll need WinRAR to open it. Once open its in .wmv so you wont need any special codec's. This video is very high quality and very high resolution, very impressive.





That will be all, carry on.

=SS1=Foxxxtracker - 13:05 hours 06/17/06

Grant PUD Lauded for Low Cost Power and Fiber Optic Access

June 2, 2006


Groundbreaking ceremonies were held in Quincy on Tuesday, May 30, 2006 to celebrate Microsoft’s choice of Quincy, Washington as the site for their new, and largest ever data center.  Quincy was selected over a hundred sites from locations around the globe. Vice President of Microsoft Network Operations, Debra Chrapaty, commented that the choice of Quincy was based on the availability of low-cost power and the presence of fiber optics. (see short video)


Information, images and video are compliments the Grant County PUD.

Microsoft Representative Debra Chrapaty

Debra Chrapaty, Microsoft VP speaks to crowd at Quincy groundbreaking ceremony.

That will be all, carry on.

=SS1=Foxxxtracker - 11:11 hours 06/12/06

=SS1= Welcomes its Newest Veteran



I would like to congratulate Albimoo on a very fast rise to lvl 60. Albi came to us less than 3 weeks ago as a lvl 50 and has hammered out his 50's in that time. We are pleased to have him here and expect many more great things from him in the future.


Welcome to the 60 Club hauss, you earned it and most definitely deserve it!

That will be all, carry on.

=SS1=Foxxxtracker 00:13 hours 06/08/06


=SS1= Web Site Update


I have all the pages updated and open to the public. The downloads section has been reformatted and styles updated and is ready for everyone to use. So feel free to browse around a bit and check out what we have. The changes took me a little longer than I was expecting to due the fact I was working on a few other sites at the same time, but its all done now.


Thank you again for your patience and I hope you enjoy the new look and feel of the site!

That will be all, carry on.

=SS1=Foxxxtracker 21:19 hours 06/04/06

=SS1= Web Site Overhaul


Well, it never seems to last very long and I have some epiphany or some revelation that leads me to doing something drastic to our site. I have finally fingered out how to use shared borders and I would have done it a long time ago if I had only known how to turn it on, lol. Well, better late than never I guess.


I was also kind of thinking that I would motivate myself because of our recent name change and the addition of a few new faces here in the guild/clan. So I hope that everyone likes the new changes and will continue to enjoy the site.


I still have a few more areas to get completed and as I do I will be opening them back up to the public, so keep checking back to see when they open up.

That will be all, carry on.

=SS1=Foxxxtracker 11:52 hours 05/29/06


World of Warcraft Client Patch 1.10.2


  • Guild Recruitment channel functionality has been improved to be turned off for players already in guilds, and turned on for players not in guilds by default.
  • Fixed a bug which caused players to drop from combat after destroying a totem.
  • Fixed a soft-lock bug that occurred under certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram.


  • Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
  • Ignite should now proc correctly when landing a critical strike with a fire spell.


  • Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.
  • Eye for an Eye will now properly produce its damage effect on the attacking caster.


  • Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.
  • Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
  • Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.


  • Fixed a bug which prevented Vanish from working properly under certain conditions.
  • Seal Fate will now correctly provide a bonus combat point upon landing a critical strike.


  • Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.


  • Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log.


  • Fixed a client crash caused by weather effects when running OS 10.3.9.

World Environment

  • Players should no longer become dismounted while riding through certain areas of the Undercity.
  • Fixed a number of clipping issues and awkward turns discovered throughout various chained flight paths.
  • Certain creatures in Eastern Plaguelands weren't providing reputation gain with the Argent Dawn. This has been fixed.

That will be all, carry on.

=SS1=Foxxxtracker 10:54 hours 05/02/06


Microsoft is farming in Quincy?


Monday, April 24, 2006

Seattle Times staff columnist


It's finally clear why Microsoft is building huge, windowless buildings in farm country east of the Cascades.


They have a lot to do with Google, and that growing pile of CDs, videotapes and snapshots taking over your closet. They're also a monument to Microsoft's 10-year odyssey to become a leading Internet company. It's been a game of catch-up, but the company seems energized by new executives, a new online strategy and big investments such as the mysterious buildings in Quincy, not far from the Columbia River in Grant County.


A few weeks ago, Microsoft paid $1.08 million for 75 acres, where it's building three structures totaling 1.4 million square feet. That's about the size of 10 Costcos.

Inside they'll hold thousands of data-serving computers. The industry calls them server farms, and Microsoft's will be huge, taking advantage of cheap hydroelectricity and fiber-optic connections to an Internet arterial crossing the state.


They'll power an array of new online services, including free Web pages for small businesses and photo and file sharing for consumers.


Microsoft also hopes consumers will pay a few dollars a month to store backup copies of files in Quincy and in similar facilities it may develop around the world.

"We're investing a lot at being able to store massive amounts of storage in the cloud, as cheaply as possible," said Brian Arbogast, vice president of the Windows Live communication platform. "We want to give customers the choice of what they put up in the cloud and what they keep on their PC."


It may seem ridiculous if you have a new PC or an iPod with a mostly empty hard drive. But storage is becoming a huge issue as more people take pictures with multimegapixel cameras, record high-definition videos and buy more digital music. The Diffusion Group in Dallas estimates the average home will generate 1,933 gigabytes of data a year by 2010, up from 322 gigs last year.


Microsoft and other companies are betting people will pay to store files in a way that they're safe and accessible from any computer, phone or Web-connected device.


Amazon.com is the first to offer such a service, but so far it's aimed mostly at software developers. Called S3 — simple storage service — it offers unlimited storage for 15 cents a gigabyte per month. It also charges a transfer fee of 20 cents per gigabyte.


Google has even more ambitious plans. Last month, it accidentally showed analysts a slide outlining plans for Gdrive, a service to store "100 percent of user data" on its servers. That would weaken Microsoft's position because people would have less need for powerful PCs to store and manage their data.


Microsoft has been saying for months that online storage is likely to complement new services, such as the OneCare PC maintenance. Then last week, Chief Technology Officer Ray Ozzie told Fortune magazine about a storage service code-named Live Drive.

If it doesn't pan out, Microsoft's all set to enter the fruit-warehousing business in Quincy.


That will be all, carry on.

=SS1=Foxxxtracker 17:30 hours 4/24/06



This is a small patch that I got through Blizzards little downloader service, I wasn't able to locate it on file planet or anything, if it is released I will acquire it and host it if people need to reinstall their game.

World of WarCraft Client Patch 1.10.1


  • Nature's Grace will now correctly trigger after every spell critical strike.

  • Fixed a bug that occasionally prevented the Omen of Clarity talent from casting.


  • Fixed a bug that occasionally prevented the Seal of Command talent from casting.


  • Fixed a bug where the Deep Wounds talent did not trigger "on next melee" attacks when the player had initial aggro.


  • Thick Obsidian Breastplate: The effect from this item will now properly trigger from the Warlock "Death Coil" spell.

  • Jagged Obsidian Shield is now Bind on Equip.


  • Blacksmithing: Titanic Leggings Pattern will now drop slightly less frequently.

User Interface

  • Fixed a bug that crashed the client when players in Moonkin, Noggenfogger, Gordok Ogre Suit, Hallow's End form/costume attempted to create a guild tabard.

  • Fixed a bug that could crash the client when switching between windowed and full screen mode, involving third-party UI using DXT textures in .BLP files.

  • Fixed a bug that caused an increase in UI Addon memory usage. Memory usage has been reduced to previous levels.

  • Fixed a bug that could potentially crash the client when certain friend list notifications were received.

  • In Simple Chat mode, the chat window and combat log should now again be in alignment.

  • Fixed a bug that caused the combat log window to interfere with side action bars when opening large windows.

  • The raid window will now properly come into focus on top of the raid group pullout.

  • The rest bonus indicator will now properly appear when a faction is shown on the experience bar.

  • Fixed a bug that was causing an error message to appear when opening the Alterac Valley battle map.

  • Food, drink, and mount icons placed on action bars are now properly grayed out when the player is in combat.

World Environment

  • The Prophet Skeram is now properly affected by "Curse of Tongues" and "Mind-Numbing Poison."

  • Fixed a bug that occasionally permitted players to mount in indoor areas.

  • Fixed a bug that did not properly discount subsequent legs on chained flight paths according to reputation level.

Bug Fixes

  • Fixed a bug that could potentially crash the client during a login attempt if the available realm list changed around the same time.

  • Fixed a bug that could potentially crash the client when certain combinations of models and lighting were in effect.

That will be all, carry on.

=SS1=Foxxxtracker 12:47 hours 4/11/06



World of WarCraft patch  - 1.10.0 Full    359MB


World of WarCraft patch - incremental     24.4MB


Ok people lets go see what it actually does!


That will be all, carry on.

=SS1=Foxxxtracker 12:14 hours 3/28/06


"People Before Purple"


I would like to say something to the WoW community as a whole. Something that at its face value some people may not understand. Something that many would scoff at simply because they themselves, are absolutely guilty of it and know not how to side step it. Its the idea that people should come before purples. Its the idea that the friendships and bonds we make with the people we associate in and out of game, is all more important than the loot we get in game.


I see many many people in game, people that some of us know on a personal level, judge us by our worth by what we possess in game. This for me is a hard concept to follow. I see people get so wrapped up in WoW that they lose site of the fact that they do interact with real human beings and as such suffer the consequences of poor behavior towards them in game.


Several members of =SS1= have endured continued and prolonged abuse from former clan/guild members because we chose to put "people before purples". We have suffered because we actually value those individuals that we share our time with more than a NON tangible item that we will never actually possess or find real use for. Members of =SS1= have continually been harassed about joining different guilds, and/or merging the entire guild with another simply so that we can acquire more NON tangible items that we will never actually be able to use.


I, for one am tired of it, I, for one am absolutely appalled by this behavior that I see on a regular basis. Behavior that is displayed by grown adults that play a video game. I am tired of people trashing on our guild and our ideals because we do not have the dreaded "purple fever". The disease that afflicts more people in this game than is imaginable.


=SS1= is , and always has been a place where people could come to game and enjoy the company of those they game with. They could always count on each others help in game, but always with the understanding that REAL LIFE comes first. Always with the understanding that we do not short change each other in game or especially in life, simply to further their own aspirations or status in game.


The bond that makes =SS1= so special, the thing that makes =SS1= unbreakable, the thing that makes it the lasting force that it is, is the PEOPLE that make up =SS1=. We have, over the coarse of the life of this clan/guild, had our bumps and bruises, and we have seen our fair share of gamers tread across our doorstep. Some have come and gone, and some have stayed. Some that have left, did so to better themselves and make their lives better, and that is an honorable cause and we commend them for their efforts. Other that have left, did so under somewhat less than friendly terms.  Although that is to be expected from time to time, it should also be expected that those that did leave =SS1= under less than pleasant terms, leave us alone as well.


We may not harbor the best feelings for each other anymore but it is not sufficient cause to continue to belittle and degrade those of us still remaining in =SS1=. Many of us here, stayed here to build on real friendships that may very well last a lifetime. I would like to ask specifically those people that continue to choose to harass us to please stop and leave us alone. Your actions are childish, pathetic and uncalled for. We understand that you suffer from purple fever, but we do not feel that we have earned the attention you have so effortlessly given. Honestly, if you have such a low opinion of us, why do you continue to waste your time on us?


It has never been the policy of =SS1= ever, to make a conscious effort to make a persons life in game miserable simply because we do not agree with the ideals by which they live. It is asked that you reciprocate this gesture and go about your life in whichever fashion you choose, as long as it does not include harassing us anymore.


We may not be an "uber" guild with hundreds of members, that has an endless supply of unwarranted drama, and level 60's dressed in epics running Molten Core; we are however a guild that cares about its members, however many or few of us there are.


We are a guild that puts its "People Before Purples".


That will be all, carry on.

=SS1=Foxxxtracker 03/13/06 02:21 hours



bf2_incremental_patch_1.2 - 1.21.exe

bf2_incremental_patch_1.2 - 1.21.exe


bf2_patch_1.21.exe     (FULL)

bf2_patch_1.21.exe - (FULL)


Battlefield_2_Server_1.21.exe     (UNRANKED)

Battlefield_2_Server_1.21.exe - (UNRANKED)


This is the v1.2 - v1.21 Patch for Battlefield 2 directly from EA Games. Read below in more information on specifics for this required patch.

  • Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps

  • Fixed the Battle Recorder crash

  • Fixed the screen capture

  • Fixed the issue with Pixel Shader 1.4 video cards

  • Fixed the issue that caused heat seeking missiles to stick to oil towers

  • Fixed the issue that caused heat seaking missiles to ziz-zag

  • Reduced the maximum number of claymores that can be dropped to 2

  • Fixed the Server Browser filter to enable search by map name

  • Fixed the error in Client

  • Server communication causing sound, animation and other sync issues.

That will be all, carry on.

=SS1=Foxxxtracker 03/09/06 17:06 hours


Her name is Atkins, and she's a Switcher!

Atkins Switcher 2


That will be all, carry on.

=SS1=Foxxxtracker 02/22/06 21:54 hours


F.E.A.R. update patch v1.03 - 255MB

fear_update_en_100-102_103.exe - 255MB


This patch updates F.E.A.R. to version 1.03. It includes Punkbuster support, voting options, 3 new maps, and other changes. This is a required update.

Fixed typo in description of HUD fade speed on Game Options screen.
Fixed crash associated with patch not overwriting default.archcfg file.
Fixed crash associated with aborting game load from the GameSpy lobby.
Fixed issue with weapon perturb not being calculated correctly when held at extreme vertical angles.

CD Key is now hidden when entered in the Multiplayer Client options.
Fixed Server crash associated with clients using bad strings.
Fixed random client crash in listen server games with more than eight players.
Fixed issue with F.E.A.R. background disappearing on "Find Servers" screen.
Fixed typo description of Defend Base Radius option on the CTF Host Options
Fixed occasional client crash immediately after joining a remote server.
Fixed client crash associated with stopping the GameSpy Server Browser.
Removed restriction on presale content for normal customers.
Users can now vote for map selection, next round, and next map.
The Dedicated Server column of the server browser screen has been removed. The Platform column now shows three different icons: hosted servers, dedicated Win32 servers, and dedicated Linux servers.
An additional graphic and sound will play when you are hit with a headshot.
Option added to allow NavMarkers to fade out as they get farther from the center of the screen. The key this is bound to can be set with the "Toggle Markers" option in the Status section of Configure Controls.
Added Punkbuster Support.

Fixed bad string output for messages typed into the console from a dedicated server operator.
Added Japanese character support to FearServer.exe.
Editing server options with scmd will now update info on remote clients.
Fixed issue with launching a new listen server after disconnecting from a server running custom maps.
Fixed issue with the -archcfg command line option not being recognized when running a dedicated or listen server with a mod .archcfg file.
Added a new command line option, -userdirectory , to set the user directory to the specified path, instead of the default path of \Documents and Settings\All Users\Shared Documents\Monolith Productions\FEAR. Please refer to the serverreadme.txt file for more information on this option.
The -optionsfile command line argument will now recognize a full path to the server options file, making it possible to reference an options file outside of the user directory. Please note that the full file name must be specified, including the extension (e.g. ".txt").
The -mpcustomizations command line argument will now recognize a full path to the customizations file, making it possible to reference a customizations file outside of the user directory.
The server multiplayer scoring log file now resides in the user directory rather than the executable directory.
The server multiplayer scoring log now provides the unique ID of each player and the objective points scored by each player.
Fixed issue with the Linux dedicated server failing to start if the multiplayer scoring log was enabled.

That will be all, carry on.

=SS1=Foxxxtracker 02/17/06 09:58 hours



Blackwing Lair Gameplay Trailer

Format: DivX PC

The Black Dragonflight. The mere mention of its name is enough to strike fear in the hearts of even the bravest adventurers. The cunning black dragon and undisputed ruler of his flight, Nefarian, has begun to unfold the final stages of his sinister plan to lead his army to supremacy over all the races of Azeroth. Now, watch a courageous band of heroes challenge Nefarian in his own sanctum at the very height of Blackrock Spire in this latest gameplay trailer of Blackwing Lair!


That will be all, carry on.

=SS1=Foxxxtracker 02/17/06 01:19 hours


bf2_incremental_patch_1.12 - 1.2.exe     81.5MB

bf2_incremental_patch_1.12 - 1.2.exe - 81.5MB


bf2_patch_1.2.exe    (FULL) 357MB

bf2_patch_1.2.exe - (FULL) - 357MB


Battlefield_2_Server.exe     (UNRANKED) 39.5MB

Battlefield_2_Server.exe - (UNRANKED) - 39.5MB


Why am I putting up a BF2 patch, I'll tell yah why, I still care more about the community than I do this fucked up game. Hope this fixes a bunch of your problems.


Battlefield 2: V1.2
ReadMe File
February 03, 2006

Patch v1.2

Hard Drive Space

Windows will require additional free hard drive space for its operating system (virtual memory). If you encounter the following message in an error dialog:

"Ran out of virtual memory", free up some more hard drive space.

To install Battlefield 2 Version 1.2 you will need approximately 2.0 GB free hard disk space for the full patch or 1.5GB for the incremental patch, plus space for saved games.

If you have Battlefield 2 installed to a different hard disk than where you have Windows installed then approximately 375Mb (full patch) or 100Mb (incremental patch) of the required free space must be available on the hard disk where Windows is installed.

To install Battlefield 2: Euro Force you will need approximately 800Mb free hard disk space plus space for saved games.

- It is very important to remember that the Special Forces executable is an earlier version of the game.
If you have purchased Battlefield 2: Special Forces after you have installed the patch, you will need to reinstall
patch 1.2 after installing Special Forces.

- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- Helicopters now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines without affecting other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum distance.
- Decreased Flashbang count from 4 to 3
- Replaced the existing Czech Flag with the correct one in the front end

- Ranks have now been expanded to allow for players to rank up to General

- The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the
UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end.
The Commander will be able to continue placing UAVs once the timer resets, as per current design.

- Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings.
On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive
about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes
the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure
change your resolution to a lower setting (e.g. 1024x768 or even lower).

Patch v1.12

- Fixed a crash when users switch weapons using the mouse wheel while piloting a
bomber (SU-34, F-15 and J10) in core BF2 maps.
- Removed the Grappling Hook and the Zip Line from kits from
"The Iron Gator" map.
- Fixed single player loading screens to match map selection image.
- Fixed an issue in the menus so that users can click on BF2:SF ribbons to
view the descriptions.
- Fixed an issue in the Browser so that BF2:SF servers are now represented with
a green "2" icon.
- Global improvement of collision detection on the Grappling Hook and
the Zip Line.
- Fixed damage state artillery icon on the 3d map when an artillery
is destroyed.

- GeForce FX 5900 family:
GeForce FX 5900 Ultra
GeForce FX 5900
GeForce FX 5900XT
GeForce FX 5950 Ultra
GeForce FX 5900ZT
GeForce PCX 5900
- For these cards, the default video settings have been changed to LOW.


- The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using
the fire or alternate fire buttons. Press "E" to get on and off of the rope.
Use the direction keys to climb the rope. The rope will connect to any static
object in the world, which means it will not work on terrain or vehicles. Any
Assault or Anti-Tank kit can pick up any grappling hook, even those from other
teams, as long as you do not already have one in your kit at the time.

- The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button
to shoot the line and use the alternate fire button to check if the target is a
viable connection point or not. Once the line is in place, use "E" to get on.
You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick
up any zip line, even those from the other team, as long as you do not already
have one in your kit at the time.



That will be all, carry on.

=SS1=Foxxxtracker 2/14/06 08:34 hours



wow-     24.2MB

wow- - 24.2MB

- World of Warcraft Client Patch 1.9.3 (2006-02-07)

Love is in the Air!
Are you looking for love? All of Azeroth soon will be! As winter
draws to a close the races are starting to seek that special someone.
Be on the lookout for amorous individuals! Put on that special
perfume or cologne, express your love, and receive gifts in return!
Prepare yourself... love will soon be in the air!

- Added native support for Intel-powered Macs such as the iMac (Core
Duo) and MacBook Pro. World of Warcraft is now a Universal
Application. Be advised that the minimum supported MacOS X version
has been changed to 10.3.9; World of Warcraft version 1.9.3 and later
will not launch on older revisions of MacOS X.

- The default graveyards in Alterac Valley for each side were moved
further up the tunnels away from the battlegroud exit. This should
prevent accidentally leaving the battleground.

- Eye for an Eye - This talent will now still do damage when the
paladin is stunned. In addition, if the critical hit kills the
paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
generate extra threat correctly when this Blessing procs.

- Deadly Poison V - The charges were inadvertently not increased with
the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.

- Shield Block - This aura will now correctly be removed when the
charges are all consumed. However, it is still possible when fighting
multiple opponents to get extra blocks due to technical restrictions.

- Arcanist Gloves were not receiving the intended spell damage bonus;
this has been corrected.
- The Stamina and Intellect on Kezan's Unstoppable Taint were
inadvertently flipped; this has been corrected.
- The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
- The mana regeneration effect from food no longer causes threat.
- Quicksand Waders are now Bind on Pickup.
- The Slime-coated Leggings now have their proper nature resistance.
- Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana
Regeneration bracer enchant no longer generate threat for the wearer,
and should also provide the increased mana regeneration on normal
ticks instead of every 5 seconds.
- The Ancient Hakkari Manslayer has the proper icon again.

- The Engineering schematic for the Tranquil Mechanical Yeti now
requires a Cured Rugged Hide rather than Ice Thistle E'ko so that
both Horde and Alliance Engineers can make the recipe.
- Stormshroud Gloves are now Bind on Equip.

Quests & Reputation
- Grammar fixed for gossip associated with the quest "Trial of the Sea
Lion" in Moonglade.
- Fixed a bug with the quest "Glyphed Oaken Branch" that was having the
quest become available sooner than it should have.
- The reputation modifier of Squire Leoren Mal'derath has been reduced.
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have
been increased.
- Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in
quantities of 250.

Raid & Dungeons
- Various bugs have been rectified in the Ahn'Qiraj dungeons.

Molten Core
* It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core.

* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
* Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
* The vengance effect gained by the death of the raptor Ohgan during
the Bloodlord Mandokir fight has been increased in power.
* Reduced the overall damage of High Priest Thekal.
* Slowed the rate at which the panthers spawn during the High
Priestess Arlokk fight.

* Hakkar:

Melee damage reduced.
Cause Insanity should now correctly target Hakkar's current target,
rather than closest.
Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon.
Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability.
Corrupted Blood now deals direct damage with a following damage
over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current
target rather than the intended random target.
* Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
* Shades of Jin'do are now considered Undead.

- Slightly increased the movement of Lethon's Spirit Shades.
- Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5
- Fixed a bug that would cause Lethon's Draw Spirit to spawn two
spirits per person instead of one.
- King Gordok can no longer be seperated from Cho'Rush the Observer in
Dire Maul.

World Environment
- Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now
detect enemy players at the same distance as the other cities' guards.
- Fixed a bug that would cause you to dismount in certain areas within
the Undercity.


That will be all, carry on.

=SS1=Foxxxtracker 02/08/06 11:13 hours



Zulu Company returns to =SS1=


Well its official, DC Competition @ =SS1= rides again. Select members from |AFF|, =|NSF|=, and =SS1= have joined forces to create Zulu Company. This new combat company will be competing over at N.A.T.O. Much of what is happening is still in development stages and will hopefully be finalized soon. The team has already been created on N.A.T.O.'s site and members that whish to be involved need to register on N.A.T.O.'s website.


Formal signups have already begun at =SS1= and continue in the private forums section. So soldiers, if you want a piece of the action, sign your life away now!

That will be all, carry on.

=SS1=Foxxxtracker 01/04/06 16:37 hours

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