2007 News Archives

 


WOOPS!


Just a hint to those out there that host their own website, DO NOT MIRROR Microsoft files in any way shape for form. They get shall we say a little bit pissy!

 

Some how or another it was brought to the attention of the company that I go thru for domain registration and DNS that I was illegally hosting copyright protected files without the consent of the copyright holder, and well they didn't like that very much. So they turned all my shit off... uhm, OUCH!

 

So, I have had to go back and register new domain names and get new DNS so that my sites and services can come back online.

 

I am sorry to say that I will not be hosting certain types of files in the future. Specifically any that have to do with Microsoft. Instead I will be redirecting people back to the site where the content originally comes from hence relieving me of any liability.

 

I guess it turns out that being a mirror for downloads can get your ass into a butt ton of trouble. I guess trying to be helpful and ease the burden for downloads and spreading them across the internet is something that people aren't supposed to do.

 

I'll be busy redirecting links for downloads to other hosting providers, at the very least I can still link people back to the files we all want and or need.

 

p.s. for those out there that have been incessantly critical of the name, its been changed to

 

=Skull Squadron 1=

 

http://skullsquadron1.com


That will be all, carry on!

=SS1=Foxxxtracker - 12:28 hours 12/14/07

 


World of WarCraft Patch v2.3.0



World of WarCraft Increment patch

WoW-2.2.3.7359-to-2.3.0.7561-enUS-patch.exe


World of Warcraft Client Patch 2.3.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The Gods of Zul'Aman

    The stronghold of Zul'Aman has stood for millennia as the Amani trolls' seat of power and bastion of the fearless, cunning warlord Zul'jin.

    Zul'jin has spent several years plotting behind Zul'Aman's walls. Furious at the Horde for allowing his hated enemies, the blood elves, to join its ranks, he eagerly embraced a scheme that the witch doctor Malacrass recently proposed: to seal the power of the animal gods within the bodies of the Amani's strongest warriors.

    Now Zul'Aman's army grows more powerful by the day, hungry to exact vengeance in the name of its fearless leader, Zul'jin.

Guild Banks Introduced

    The Guild Bank is a shared repository for an entire guild and will be accessible through Guild Vault objects near existing banks. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories.
    • Up to 6 purchasable tabs each containing 98 item slots
    • Permissions to view/deposit/withdraw per tab
    • You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants)
    • Transaction logs of the last 25 actions within each tab, as well as money activity.

Dustwallow Marsh

    Dustwallow Marsh has seen many improvements with the addition of over 50 new quests and a new neutral goblin town called Mudsprocket located in the southern part of the zone. There is also a small quest hub featuring a crashed goblin zeppelin, to the east of Tabetha's hut.

Leveling Improvements

    Many leveling improvements have been made for the old world.
    • The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
    • Level 1-60 dungeon quests have had their experience and faction rewards increased.
    • Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.

General

  • The latest patch of World of Warcraft: The Burning Crusade shows a benefit on today's popular multicore processors like the Intel(r) Core(tm)2 Duo processor family. The enhanced patch has demonstrated higher frame rates by spreading the work across both processor cores.
  • Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.
  • Guild Banks have been introduced. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild.
  • Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
  • All items have had their bonuses to Weapon Skill Rating converted to a new stat called Weapon Expertise Rating. Each point of Weapon Expertise reduces the chance for your attacks to be dodged or parried by .25%.
  • Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
  • Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
  • On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet.
  • Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
  • A new flight path has been added to the Rebel Camp in northern Stranglethorn Vale.
  • Flying units can see ground units and vice versa at any altitude.
  • Players no longer gain the moving AOE radius bonus if they are jumping.
  • Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
  • Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral.
    • Friendly: 5% discount
    • Honored: 10% discount
    • Revered: 15% discount
    • Exalted: 20% discount
    • Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
  • Pets will try to get behind their targets when engaging in melee combat.
  • You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
  • An Azure Whelp pet now drops from the blue dragonkin in Azshara.
  • If you are seated and try to use abilities that require you to be standing, you will stand up and use them. This can be disabled with: /console autoStand 0 .

     

  • Racial Abilities
    • Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
    • Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
    • Humans: Mace Skill now increases the critical strike chance with maces and two-handed maces by 1%.
    • Humans: Sword Skill now increases the critical strike chance with swords and two-handed swords by 1%.
    • Orcs: Axe Skill now increases the critical strike chance with axes and two-handed axes by 1%.
    • Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.

PvP

  • Arenas
    • The top ranked team of each battlegroup for each format will receive a new unique title for the end of Season 2 called "Merciless Gladiator".
  • Battlegrounds
    • Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals.
    • Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds.
    • Druids who are shapeshifted when they receive the Restoration buff from battlegrounds will now correctly regenerate mana.
    • Players will now be able to cast spells for free in the Battleground before it begins.
    • Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
    • Alterac Valley
      • Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster.
      • All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually.
      • Honor from capturing towers has been increased.
      • All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
      • Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
      • Many NPCs in Stormpike and Frostwolf holds are no longer elite
      • Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total.
      • The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek'Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle.
      • Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5).
    • Eye of the Storm
      • The points awarded from capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns.
    • Warsong Gulch, Arathi Basin, Eye of the Storm
      • Additional bonus honor is now awarded upon conclusion of the battle.

Druids

  • Barkskin: It is no longer possible to cast this spell while Cycloned.
  • Challenging Roar: The chance for this ability to land successfully on its targets is now increased by hit rating.
  • Cure Poison and Abolish Poison are now usable in Tree of Life Form.
  • Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
  • Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.
  • Entangling Roots: This ability will no longer be overwritten when the new Entangling Roots would do less damage.
  • Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
  • Feral Charge: It is now possible for the interrupt and root effects from this ability to be resisted separately.
  • Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
  • Growl: The chance for this ability to land successfully on its target is now increased by hit rating.
  • Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
  • Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other's Hibernate.
  • Intensity (Restoration) increased to 10/20/30% mana regeneration.
  • Natural Perfection (Restoration) - Now also grants the Natural Perfection effect after being critically hit, reducing all damage taken by 1/3/5% for 8 seconds. Stacks up to 3 times.
  • Natural Perfection: This talent can now trigger while the Druid is sitting.
  • Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
  • Rebirth cooldown reduced to 20 minutes, from 30 minutes.
  • Remove Curse is now usable in Moonkin Form.
  • Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
  • Soothe Animal: This spell now properly consumes Nature's Swiftness.
  • Tranquility now gains additional benefit from spell damage and healing bonuses.
  • Tree of Life: It is no longer possible to have the bonus healing aura from this ability while not actually in Tree of Life Form.
  • If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift from one form to another in one action. If you don’t have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift 0

Hunters

  • Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds, shot time reduced by 0.5 seconds.
  • Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
  • Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
  • Expose Weakness: The triggered effect from this talent will no longer use up charges of Misdirection.
  • Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
  • Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other's Misdirection.
  • Misdirection: If a Hunter attempts to use this ability on a target which already has an active Misdirection, the spell will fail to apply due to a more powerful spell already being in effect. This will not trigger the cooldown or cost any mana.
  • Readiness: This talent now finishes the cooldown on Kill Command.
  • Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
  • Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
  • Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
  • Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
  • Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
  • Wyvern Sting: This ability will no longer be overwritten by lower ranks of Wyvern Sting.

Mages

  • Arcane Intellect and Arcane Brilliance mana costs reduced.
  • Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
  • Arcane Missiles: Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
  • Detect Magic removed. All players may now see their target's beneficial effects at all times.
  • Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
  • Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
  • Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
  • Ignite: This talent is no lingered triggered by damage dealt by Molten Armor.
  • Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.
  • Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
  • Polymorph: It is no longer possible to polymorph a player and have that player remain mounted. In addition, it will now always be removed correctly if multiple Mages overwrite each other's Polymorph.
  • Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.
  • Remove Curse range increased to 40 yards.
  • (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
  • Spellsteal: It is no longer possible via this spell to get two Forbearance debuffs at the same time.

Paladins

  • Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
  • Cleanse and Purify range increased to 40 yards.
  • Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
  • Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly.
  • Exorcism mana cost reduced.
  • Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%.
  • Hammer of Wrath mana cost reduced.
  • Holy Wrath mana cost reduced.
  • Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
  • Judgement of Light: The combat log will now show the health gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
  • Judgement of Wisdom: It is no longer possible for the mana energize effect to trigger off of reapplication of the Judgement of Wisdom.
  • Paladin seals no longer have a low chance to be dispelled if you have 3 points in Sanctified Seals.
  • Precision (Protection) now increases spell hit chance as well.
  • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
  • Righteous Defense: The chance for this ability to land successfully on its targets is now increased by hit rating.
  • Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
  • Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased.
  • Spiritual Attunement: This ability will now gain mana properly from Vampiric Embrace heals.
  • Vengeance (Retribution) duration increased from 15 to 30 seconds.
  • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
  • Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

Priests

  • Blessed Recovery: This talent can now trigger while the Priest is sitting.
  • Blessed Resilience: This talent can now trigger while the Priest is sitting.
  • Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
  • Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
  • Cure Disease and Abolish Disease range increased to 40 yards.
  • Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
  • Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
  • Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
  • Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
  • Focused Will (NEW Discipline Talent) - After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 1/3/5% and increasing healing effects on you by 4/7/10% for 8 seconds. Stacks up to 3 times.
  • Holy Fire: The tooltip on rank 4 has been adjusted.
  • Inner Focus will now properly affect Lightwell Rank 4
  • Inner Focus: This effect is now properly consumed by casting Mind Soothe.
  • Meditation (Discipline) increased to 10/20/30% mana regeneration.
  • Mind Soothe: This spell will now consume Inner Focus.
  • Mind Vision: Now consumes the Inner Focus buff when cast.
  • Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
  • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.
  • Prayer of Mending: This ability will no longer be overwritten when the new Prayer of Mending would do less healing.
  • Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.
  • Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
  • Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other's Shackle Undead.
  • Shadow Word: Death: Resilience no longer reduces the backlash damage from this spell.
  • Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.
  • Starshards: The damage per tick of this ability no longer changes during the duration of the effect.
  • If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0
  • Silent resolve: This talent now benefits the triggered buffs from Blessed Resilience, Blessed Recovery, and Martyrdom.

Rogues

  • All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
  • Blade Flurry: This ability now works correctly in all cases with shielded targets.
  • Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
  • Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
  • Cold Blood: Fixed an issue where this buff was sometimes getting removed when an attack missed.
  • Dirty Deeds now also increases special ability damage against enemies below 35% health.
  • Dirty Deeds: This talent will no longer interfere with getting the bonus damage from the Druid ability Mangle on Rupture and Garrote.
  • Fleet Footed (Assassination) now increases movement speed by 8/15%.
  • Hemorrhage: This ability now does 125% of weapon damage.
  • Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
  • Precision: This talent now also applies to ranged weapons.
  • Remorseless Attacks: This talent can no longer be triggered by the death of a rogue's target dummy or other pet.
  • Riposte is now subject to diminishing returns in PvP.
  • Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
  • Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
  • Sap: Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
  • Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Now increases the damage and reduces the threat caused by the next damaging ability. Cooldown increased to 30 seconds. Range changed to 25 yards.
  • If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with /console autoUnshift 0

Shaman

  • Chain Heal: The tooltips on ranks 1-3 have been adjusted.
  • Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
  • Cure Poison and Cure Disease range increased to 40 yards.
  • Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other's Earth Shield.
  • Earth Shield: This ability will no longer be overwritten when the new Earth Shield would do less healing.
  • Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
  • Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
  • Elemental Mastery: It is no longer possible to get two consecutive guaranteed critical strikes from using this ability.
  • Eye of the Storm: This talent can now trigger while the Shaman is sitting.
  • Frost Shock is no longer subject to diminishing returns.
  • Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
  • Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
  • Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
  • Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
  • Mana Spring Totem effect increased.
  • Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
  • Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
  • Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
  • Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
  • Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
  • Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
  • Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
  • Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

Warlock

  • Banish can no longer be cast on targets tapped by other players or groups.
  • Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
  • Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
  • Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
  • Nether Protection (Destruction) now has a new, more distinct visual effect.
  • Ritual of Souls now takes significantly less time to cast and complete.
  • Seed of Corruption detonation will now obey line of sight.
  • Shadow Embrace: This talent's effect can no longer trigger other effects.
  • Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.
  • Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.
  • Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.
  • Unstable Affliction: The silence from this ability is now subject to diminishing returns.

Warrior

  • Blood Craze: This talent can now trigger while the Warrior is sitting.
  • Challenging Shout: The chance for this ability to land successfully on its targets is now increased by hit rating.
  • Charge will work more often when targets are up against unpathable areas like walls and poles.
  • Defiance (Protection) now also grants 2/4/6 weapon expertise.
  • Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
  • Disarm is now subject to diminishing returns in PvP.
  • Enrage: This talent can now trigger while the Warrior is sitting.
  • Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
  • Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
  • Intervene will no longer place you in combat.
  • Hamstring now has a 10 second duration when used on PvP targets.
  • Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
  • Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
  • Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
  • Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
  • Sweeping Strikes and Deathwish have swapped locations in the talent trees.
  • Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
  • Sweeping Strikes: This ability now works correctly in all cases with shielded targets.
  • Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
  • Taunt: The chance for this ability to land successfully on its target is now increased by hit rating.
  • Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
  • Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.

Professions

  • All primary profession trainers outside of capitals (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring) have been changed to train up to Artisan level (skill level 300) in their respective professions.
  • The capital cities now possess Artisan level trainers for the primary professions they support, and are surrounded by their newly-dubbed Apprentices where applicable. Please visit your local Master trainer when you wish to train.
  • Alchemy
    • Added a sound for when a cauldron is created.
    • Added a new potion to alchemy trainers: Mad Alchemist's Potion. This new potion requires Alchemy to consume.
  • Blacksmithing
    • A new world drop recipe for an Adamantite Weapon Chain has been added. This new weapon chain both reduces disarm duration and increases parry rating.
    • Sharpening Stones and Weightstones now last 1 hour.
  • Cooking
    • Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
    • Reduced the maximum skill obtainable from recipes between 200 and 300. This does not include Outland recipes.
  • Enchanting:
    • Duration of wizard and mana oils created by enchanters has been increased.
    • The Surefooted enchantment now requires Fel Iron Rod (was Runed Eternium Rod).
    • Added a new enchant shield recipe to trainers that increases resilience.
  • Engineering:
    • Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell the schematic for the Steam Tonk Controller in a limited supply.
    • Engineers can now create incredible new flying machines! Find Niobe Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
    • Engineering potion injectors no longer require engineering skill to use.
    • Jumper Cables XL is no longer a trinket.
    • Materials required to create the Steam Tonk Controller have been reduced. To reflect the reduced requirements, the maximum skill gain has also been reduced somewhat.
    • Plans for a new Field Repair Bot are rumored to belong to a select few Gan'arg Analyzers in Blade's Edge Mountains.
    • Plans for a new arrow making device can be found from Sunfury Archers.
    • The plans for adamantite shells now create an Adamantite Shell Machine. The machine creates 200 high quality bullets at a time, with 5 charges per item.
    • The Crashin' Thrashin' Robot is now Bind on Use rather than Bind on Acquire so non-engineers can use them as well.
    • The materials required for the Field Repair Bot 74A have been simplified.
  • Fishing:
    • Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
    • New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
    • Fishing difficulty reduced for some areas in Nagrand.
    • You can now fish in Ironforge again.
  • Herbalism
    • Picking herbs will no longer cause effects on items to trigger.
    • Fel Blossoms are now unbound, but have an additional requirement of 275 herbalism to use.
  • Jewelcrafting:
    • A new skyfire meta gem recipe can be obtained from the Coilskar Siren of Shadowmoon Valley. This new meta gem increases critical strike rating and critical strike damage with spells.
  • Leatherworking:
    • Stylin' hats no longer require Zhevra leather.
    • Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    • Increased the range at which you can gain leatherworking skill from crafting drums.
    • Removed the casting time from the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    • Slightly increased the radius of Drums of Panic.
    • Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
    • Reduced the faction required to obtain Drums of Battle and Drums of Panic.
    • Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
    • Drums can now be used while shapeshifted.
    • A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
    • New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
    • New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
    • A new recipe is available from Grand Master leatherworking trainers to make a 20 slot bag to hold leatherworking supplies.
    • The ogres in the barrier hills are rumored to have a pattern for a 24 slot bag to hold leatherworking supplies.
  • Mining
    • Mining will no longer cause effects on items to trigger.

Items

  • All old world dungeon bosses have had their loot revisited. Players will now find that the loot dropped inside instances will be of Superior (blue) quality.
  • Arena Relics: New relics have been added to support all talent trees for relic users. In addition, most of the arena-system relics have been renamed so there is a more consistent naming convention.
  • Arakkoa Feather: This item can now be sold to a vendor.
  • Ashtongue Talisman of Lethality: This item will no longer trigger when the victim of your finishing move is immune to that attack.
  • Ashtongue Talisman of Vision: The mana granted by this trinket has been increased.
  • Ashtongue Talisman of Vision: This item will no longer receive multiple chances to trigger per cast of Stormstrike.
  • Ashtongue Talisman of Zeal: The damage over time affect from judgments has been adjusted so that it will work properly. It now has a shorter duration, and is not refreshed by melee attacks.
  • Ashtongue Talisman of Zeal: The damage over time effect from this trinket is no longer refreshed by autoattacks and does not charge mana.
  • Atiesh: This item can no longer open portals in battlegrounds.
  • Band of the Eternal Restorer: As this item now provides some bonus spell damage, spell damage effects can trigger it. In addition, healing over time effects can now trigger it when they could not before.
  • Band of Eternity will now make the correct sound when moved in a player's inventory.
  • Black Bow of the Betrayer: The triggered effect from this item will no longer use up charges of Misdirection. In addition, the triggered effect will no longer break crowd control effects.
  • Bloodsea Brigand's Vest will now make the correct sound when moved in a player's inventory.
  • Boundless Agony can now be disenchanted.
  • Cataclysm Raiment: The bonuses on this set have been adjusted.
  • Cooldown removed from Noggenfogger Elixirs. The shrink effect will no longer stack with other shrink effects.
  • Cowl of Benevolence will now make the correct sound when moved in a player's inventory.
  • Crystalforge Raiment: The bonuses on this set have been adjusted.
  • Darkmoon Card: Vengeance: This item will no longer trigger from environmental damage.
  • Dropped items that were rings/trinkets/one handed weapons that were previously unique are now unique-equipped. That means that you can have more than one of those items, but you can only have a single one of them equipped.
  • Enriched Terocone Juice: This item now properly provides mana regeneration no matter how it is used.
  • Essence of Death now drops from level 57-60 non-elite undead in the Eastern Plaguelands.
  • Eye of the Dead: As this item now provides some bonus spell damage, spell damage effects can now consume its charges.
  • Felsteel Chests: The loot from these chests has been improved.
  • The Felsworn Gas Mask will now work when you put it on while mounted.
  • Free Action Potion: The buff from this potion can no longer be dispelled or taken via Spellsteal.
  • Gladiator's armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
  • Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
  • Grand Marshal's Dragonhide Helm: The intellect on this item was increased slightly to match the equivalent Horde-only item.
  • Hallowed Wands: These items no longer work on Druids who are shapeshifted.
  • Hallowed Wands: These wands no longer function in the Old Hillsbrad Caverns of Time event.
  • Hallow’s End Pumpkin Treats: The larger and oranger buff no longer causes Battle Elixirs to be removed and can stack with them.
  • Hand of Antu'sul: The effect that triggers from this item will no longer cause a cooldown on Warrior's Thunderclap ability.
  • Libram of Saints Departed: This relic now functions properly again.
  • Lightfathom Scepter will now make the correct sound when moved in a player's inventory.
  • Lightning Capacitor: This item now has a 2.5 second cooldown on acquiring Electrical Charges.
  • Lockboxes will now display the numerical lockpicking skill required to open them.
  • Low Level Cloth Items: All agility and strength on low-level cloth items has been replaced with other stats, usually bonus spell damage, but also sometimes other stats beneficial to mana users.
  • Merciless Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
  • Mr. Pinchy: This item no longer destroys itself when its charges run out. This resolves some bugs that occurred when its final charge was used.
  • Mystical Skyfire Diamond: A cooldown has been added to this item's effect, but the chance for it to trigger has been increased.
  • Noggenfogger Elixir: Consuming this potion now has a shared 3 second cooldown with other types of non-combat potions.
  • Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards.
  • Ogri’la Reputation Rewards: All epic and superior quality items are now disenchantable.
  • Overseer Disguise: It is no longer possible via use of this item to be on a mount while in Moonkin Form or Tree of Life Form.
  • Pendant of the Violet Eye: This trinket will no longer fire multiple times from a single casting of some Paladin spells.
  • PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde now clear the debuff from Judgement of Justice.
  • Shadowmoon Grunts will no longer drop Black Temple quality loot.
  • Shiffar's Nexus Horn: Many spells and abilities can now trigger this item that were unable to before.
  • Skyshatter Raiment: The four piece bonus is now being applied correctly and the two piece bonus will affect the correct spells.
  • Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
  • Tome of Fiery Redemption: This item no longer can be triggered by casting blessings.
  • Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
  • Unstable Flask of the Sorcerer: This flask will now provide the bonus to healing specified in its tooltip.
  • Vambraces of Ending will now make the correct sound when moved in a player's inventory.

Dungeons and Raids

  • Players that complete the attunement quests for Tempest Keep and Coilfang Resevoir may now choose to display a new title, "'character name' Champion of the Naaru."
  • The Requirement for Heroic Keys has been lowered to Honored.
  • Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
  • The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
  • Meeting stone level requirements, the Looking for Group system, and quests have been adjusted to match the new dungeon level ranges.
  • Auchenai Crypts
    • Wandering Ghosts are now neutral to players
    • Summoned Ghosts now take longer to summon in.
  • Auchindoun: Sethekk Halls
    • Mobs inside Sethekk Halls will now continue to award Lower City reputation into Exalted.
    • The Shadow Labyrinth Key can now be looted from the Talon King's Coffer next to Talon King Ikiss in the Sethekk Halls.
  • Auchindoun: Shadow Labyrinth
    • Blackheart the Inciter: This stun associated with this creature’s charge ability will now properly be considered a stun for talents, abilities, and items that interact with stuns.
  • Black Temple
    • High Nethermancer Zerevor's Blizzard and Flamestrike will now last their full duration.
  • Caverns of Time: Battle of Mount Hyjal
    • Increased the reputation awarded for killing Archimonde in Hyjal Summit.
  • Hellfire Citadel: Hellfire Ramparts
    • The Reinforced Fel Iron Chest can now only be looted by players who are present during some portion of a successful attempt of the Vazruden and Nazan encounter. In addition, on Heroic difficulty the chest now contains a Badge of Justice for each player present.
  • Hellfire Citadel: Magtheridon's Lair
    • Mind Exhaustion is not applied until Magtheridon is successfully banished.
  • Karazhan
    • The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
    • Phase hounds in Karazhan will now phase out less frequently.
    • Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
    • Karazhan Chess Event: The Dust Covered Chest can now only be looted by players who are nearby when the event is completed successfully. In addition, the chest now contains 2 Badges of Justice for each player present.
    • Wrath of the Titans will no longer cause Shackle Undead to break.
  • Tempest Keep
    • The Blood Elves that patrol the Tempest Bridge no longer patrol directly into Prince Kael'thas Sunstrider's chamber.
    • The use of Ice Block, Divine Shield, Cloak of Shadows, and other similar spells and abilities will no longer prematurely detonate High Astromancer Solarian’s Wrath of the Astromancer spell.
    • Kael'thas
      • All four advisors have had their health reduced by 10%.
      • All of the summoned weapons have had their health reduced by 10%.
    • Al'ar
      • The ability "Meteor" has been renamed to "Dive Bomb".
    • Mechanar
      • Nethermancer Sepethrea's Frost Attack now reduces movement speed by 25% rather than 50%.
      • The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present.

Quests

  • New random Daily Dungeon quests have been added for both the heroic and non-heroic five-person Outland dungeons, as well as for the 5-person Caverns of Time instances. Each day both a single heroic and a single non-heroic dungeon are randomly targeted by these quests. The Consortium quest givers can be located in Shattrath's Lower City
  • Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
  • Aether rays can now be wrangled earlier.
  • Dustwallow Marsh
    • Many new quests have been added to the zone.
    • The Steamwheedle Cartel have just completed building the new town of Mudsprocket in south west Dustwallow Marsh.
  • Level 1-60 dungeon quests have had their experience and faction rewards increased.
  • Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
  • Nutral, the flight master in Shattrath City, now has a quest for characters who are level 70 and do not yet have a riding skill of 225. The quest will direct a character to visit the appropriate riding instructor in Shadowmoon Valley so that the player will know where they can purchase the skill necessary to use a flying mount.
  • The icon for the Charged Crystal Focus has been changed.
  • The range of the Battery Recharging Blaster used in the quest, "Recharging the Batteries" has been increased.
  • The Repolarized Magneto Sphere now only functions within the Blade's Edge Mountains.
  • Upon completion of the Ghostlands quest, "A Little Dash of Seasoning", if a character still has the Apothecary's Poison; it will be removed from their inventory.

User Interface

  • The Auction House UI has been much improved. The useless categories have been removed (Plate-Cloak for instance) and a number of additional sub categories have been added. In addition, many items have had their category changed so that they make more sense.
  • The Auction house time periods have been changed. Now items can be put up for sale for 12, 24, or 48 hours. The option to put up items for 8 hours has been removed.
  • Sorting of auction house searches has been simplified so you can only sort by one column, and automatic sub-sorts have been created for those columns to be as useful as possible. In addition, sorting is now done on the server so as you page thru results, items will appear to be sorted across the entire results instead of just the page you’re looking at.
  • The Battle Map has been renamed to the Zone Map and can be turned on for any zone rather than just PvP objective zones. There is now a drop down in the world map screen that allows you to choose when the zone map should display.
  • Items that have cooldowns will now display the base cooldown time in the item tooltip.
  • All players now have a tracking bubble on their minimap. From that menu you can select a specific type of vendor or npc to look for or you can select a specific tracking type if your character has tracking. Yes this means that hunters can take all of those tracking buttons off of their action bars.
  • Game objects that you can interact with will now sparkle and display their name over the object to make them more obvious.
  • Questgiving objects will now display an exclamation point above them when they have a quest for you. Quest completion objects will display a question mark.
  • Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
  • When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
  • Inspect distance has been increased to 30 yards.
  • When you inspect another player, you can now see their talent choices as well as their equipment.
  • There are now options for displaying health and mana values on your health/mana bars for you/your party/your target and to display that information either as percentages or as numbers.
  • When you are possessing a target (Priest Mind Control, Eyes of the Beast, using a Steam Tonk, etc), you now get their action bar as your primary action bar rather than having a mini action bar above your normal action bar.
  • The Mind Control and Possession action bar has been revamped.
  • You can now send up to 12 items in a single mail message.
  • When you have an outgoing mail open, you can right-click on items to attach them to that outgoing mail.
  • When you have a trade window open, you can right-click an item to move it to the trade window.
  • When you have unopened mail, you can mouse over the recent mail icon and get the name of the people who most recently sent you the mail.
  • When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
  • Quests that are much below your level will now have the tag (Low Level) in the gossip pane attached to the quest. This will make it easier to tell which quest to accept when a quest giver has both low and high level quests.
  • You can now set the loot threshold (/threshold) with a word as well as the loot threshold number for an instance-
    /threshold Epic- also sets the party loot threshold to Epic items or better quality
    /threshold Rare-sets the party loot threshold to Rare items or better quality
  • Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. Everyone will then see that there is a monster that the master looter has loot rights on.
  • When an item drops that you cannot loot due to uniqueness or other factor, you will get a chat message letting you know what the item was that you passed rolling on.
  • If a player is looting a corpse and there are one or more items on it that player cannot loot, the player will still be able to see those items (although not able to loot them). This only is for green or better quality items. The cases this should affect are for the profession recipes that only a player of that profession can loot or when master looter is on and there is a threshold or better item on the corpse.
  • The raid panes that have been pulled out into the gamefield should save their option settings between sessions now.
  • When raid bosses send an important message to the center of your screen it will be larger and have an effect that makes it more noticeable.
  • The raid warning command now appears in a larger font in the center screen and grows and shrinks slightly when it appears to make it more noticeable.
  • NPC's with level appropriate quests will now always appear on your minimap as yellow exclamation points. NPC's that have quests that you have completed will now display as yellow question marks instead of yellow dots. In addition flight masters that you have not yet gotten the flight point for will display on the minimap as a green exclamation point.
  • Npc's will display an icon on mouseover that gives a more specific indicator of their function rather than just a gossip bubble. Questgivers will now show an exclamation mark as their in game mouseover. Innkeepers will show a hearthstone as their in game mouseover and so on.
  • When an Addon attempts to perform an action that is prohibited in combat, you will get a chat message "Interface action failed because of an AddOn". This only occurs once per login.
  • Many interface elements now display players in their class color so you can easily recognize what class a player is. Interface elements affected by this are LFG, Guild, and Who.
  • You can now pull the list of players in a channel out of the Chat Channel windows and into the gamefield by clicking and dragging the channel name onto the gamefield. This list will show all the players in the channel sorted by voice chat status.
  • Voice chat will now display the nameplate for who is talking when you are in a custom channel. Currently it only displays the nameplate when you are in a party/raid.
  • Added a Use Hardware option. This should only be used by advanced users with specific hardware configurations, as it may significantly alter your sound performance.
  • When multiple people are talking in a voice chat session, it will show the names of up to four people who are talking at the same time.
  • The value of the TargetNearestDistance setting is validated at load time.
  • If a non-standard refresh rate is selected in the video options, it will now be saved.
  • The Spell Detail slider setting has been reset to the default setting. Prior to 2.3 the default for all systems was the maximum setting which was not appropriate for all hardware.
  • Many On Use items now display the cooldown in the item tooltip.
  • The tooltip for Block on the character sheet now displays the amount of damage reduced by a successful block.
  • New macro commands: /targetlastenemy, /targetlastfriend
  • New macro command to target by entire name: /targetexact
  • If you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logs\taint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0”
  • For more details on UI macro and scripting changes, see the UI & Macro forum.

World Environment

  • Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
  • Gas clouds in Nagrand now produce motes of air.
  • Gas clouds in Zangarmarsh now produce motes of water instead of motes of life.
  • The gas clouds in Netherstorm are now always visible. Abilities on goggles that previously allowed the player to detect these invisible gas clouds will now show all gas clouds on their minimap instead. This will stack with other tracking types.
  • Stranglethorn Vale
    • Saltscale Tide-Lords no longer have frost nova
    • The fear on Mosh'ogg Lords is reduced
  • Lowered the fireball damage of Defias Pillagers
  • Increased the cooldowns on the heals of Kurzen Medicine Men
  • The standard Disarm ability that many creatures use now has a duration of 5 seconds instead of 6 seconds.
  • Sonic Burst now silences for 6 seconds instead of 10.

Bug Fixes

  • An issue with spawn rates in Forge Camp: Terror and Forge Camp: Wrath has been fixed.
  • Fixed the position of one of the Box of Mushrooms objects at Ango'rosh Stronghold for the quest, "Stealing Back the Mushrooms".
  • Fixed the position of a mineral node in the Blade's Edge Mountains so that it is no longer floating in the air.
  • Fixed a problem with the directions in the quest, "The Ultimate Bloodsport".
  • Fixed a bug in the pet sheet stamina mouseover tooltip that showed an incorrect health increase value.
  • Fixed an issue with aura stacking and debuff cooldowns when reapplying a debuff after being charmed.
  • Reverse cooldowns are correctly refreshed when a buff is reapplied by another player.

That will be all, carry on!

=SS1=Foxxxtracker - 12:43 hours 11/13/07

 


World of WarCraft Patch v2.1.2



World of WarCraft Increment patch

WoW-2.2.0.7272-to-2.2.2.7318-enUS-patch.exe


World of Warcraft Client Patch 2.2.2

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
  • Brewfest has begun and members of the Horde and Alliance can enjoy a multitude of activities, quests, items, and even Ram Racing. As Brewfest is about beer and food, revelers can sample the best beverages available in the world.
  • Hallow’s End: Observed by both the Horde and the Alliance, Hallow's End is the celebration of the break between the Forsaken and the Scourge. Adventurers can speak to innkeepers to get silly masks to wear during their adventures, and much more. This is just one way to celebrate Hallow's End.
    • New Holiday World Event: The Headless Horseman has been seen terrorizing local villages.

World Environment

  • Added a new graveyard to the Southern Barrens.
  • Added a new graveyard to the Western Plaguelands.
  • Added a new graveyard to the Alterac Mountains.
  • Added a new graveyard to the Searing Gorge.
  • Added a new graveyard to the Badlands.
  • Added two new graveyards to Tanaris.
  • Added two new graveyards to Winterspring.
  • Added two new graveyards to Stonetalon.
  • Added two new graveyards to Un'Goro.

That will be all, carry on!

=SS1=Foxxxtracker - 21:56 hours 6/19/07

 


World of WarCraft Patch v2.2.0



World of WarCraft Increment patch

WoW-2.1.3.6898-to-2.2.0.7272-enUS-patch.exe


World of Warcraft Client Patch 2.2.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
  • Voice Chat - The new Voice Chat feature is now available in game. Players will need to go into the Options menu under Sound & Voice to activate it. Volume sliders are available for the microphone, speakers, and game-audio fade (which automatically lowers the game audio when a voice communication is received), as is a “push-to-talk” setting. Right-clicking on a player’s name now includes the option to mute or unmute that player. Muting another player blocks all voice chat from him or her; the ignore feature now blocks both voice chat and text chat from that player.For the Voice Chat F.A.Q. visit the following links: http://forums.worldofwarcraft.com/thread.html?topicId=942815291&sid=1 http://forums.worldofwarcraft.com/thread.html?topicId=1272012664&sid=1
  • Chat Channels- New Chat Channel controls and functionality are now available under the Chat tab in the Social window of the interface. The interface will now show the channels players are in or are available to them, depending on the area of the world they are in, along with the addition of new private channel controls.
  • A new feature for reporting players as being AFK in battlegrounds by right clicking has been added. When enough reports are registered, a 60 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor while it is on. This debuff can be negated as soon as the player engages in PvP combat.
  • Haste: Haste has been rebalanced. It has returned to the ratios from the launch of Burning Crusade. Melee attacks and spell casts will now benefit at identical rates from haste. This change results in a reduction in the benefit of haste for melee attacks and an increase in the benefit for spellcasters.
  • Troll Berserk: The spell haste on this ability was incorrectly too high and has been corrected.
  • Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.
  • Daze: Defense skill will no longer reduce the chance players have to receive the Daze effect when attacked from behind by enemies.
  • Area Spells: In some cases guards in neutral areas would not aggro against pvp attacks from area spells. That is now fixed.
  • Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage.
  • Power Regeneration: Any effect which triggers a change in your rate of power regeneration (Mana, Rage, Energy, Focus) will now cause an immediate reward of some power at the old rate of increase, and then begin new “ticks” of power at the new rate approximately 2 seconds later. This was done to improve functionality of abilities such as Evocation and Innervate so that they did not have wasted “ticks”.
  • Mac Movie Capture: the Mac client can now capture in-game video to QuickTime movie files using a configurable choice of codec, resolution, and frame rate. Two new entries have been added to the Key Bindings dialog for start/stop recording and for cancellation of a recording. For more detailed configuration options please see the Mac Options panel in game. Mac OS X 10.4.9 and QuickTime 7.1.6 or better are required. Not all machines have enough performance to smoothly capture video at high frame rates; end user experimentation will be required to find appropriate settings for each system.
  • Pets are now affected by Paladin greater blessings.
  • Kill Triggered Effects: Effects that trigger from killing your target will no longer trigger from killing your pet.
  • Non-combat pets may not be selected as the target for spells or abilities.
  • Non-combat pets now have the tag "Companion" instead of "Minion".
  • Being attacked by guardians, such as summoned Treants, will no longer automatically cause neutral guards to attack you.
  • Meeting Stones can no longer be used to summon players that do not meet the level requirements.
  • Damage and health leech effects always affect flying players even if they are immune to the rest of the spell’s affects while in flight.
PvP
  • Dueling players may not use a Lightwell that they didn’t create themselves.
  • Battlegrounds
    • Eye of the Storm: The points awarded from capturing the flag now increase based on the number of bases the capturing teams owns.
  • Arenas
    • Arena calculations have been modified. In addition, the penalty for smaller arena teams (2v2, 3v3) has been slightly reduced.
    • Items that are indicated as quest items in their tooltips and have a "use" or "equip" ability will not work in PvP arenas.
    • Players will no longer be able to change armor once an arena battle has begun. Changing armor will still be available during the one-minute prep time prior to the battle. Main hand, off hand and ranged weapon swapping in combat remains unchanged.
Druids
  • Cat Form (Night Elf) melee attack range was too short compared to Tauren Cat Form and other attack ranges. It has been increased.
  • Cyclone: It is no longer possible to Cyclone two targets at the same time in the outdoor world.
  • Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will now be automatically reactivated when Cyclone wears off of a victim who had one of the abilities active.
  • Enrage: If this buff is clicked off early, the armor penalty it causes will now be removed as well.
  • Enrage and Furor should no longer initiate combat, though it will prevent rage decay for the duration.
  • Entangling Roots: It is no longer possible to have Entangling Roots on two targets at the same time in the outdoor world.
  • Entangling Roots: It is no longer possible to have more than one rank of this spell active on a player.
  • Force of Nature: Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth.
  • Hibernate and Entangling Roots duration against PvP targets has been reduced to 10 seconds.
  • Hurricane: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased.
  • Hurricane: A tooltip error in rank 3 has been corrected.
  • Lacerate: The damage from this ability will now stack properly when two different characters are applying Lacerate to a target.
  • Mangle: The duration remaining graphic will now display properly for Mangle after it has been refreshed on a target. It will also no longer sometimes apply the Mangle debuff to nearby targets when the Mangle victim is killed by Mangle.
  • Nature's Grasp: This ability can now trigger while the Druid is sitting.
  • Tree of Life: The party aura from this shapeshift now extends the full 40-yard radius as stated in the tooltip.
Hunters
  • Aspect of the Cheetah: This ability will now cause Hunters to become dazed when struck while sitting.
  • Aspect of the Pack: This ability will now cause party members to become dazed when struck while sitting.
  • Aspect of the Viper: This ability has received a slight redesign. The amount of mana regained will increase as the Hunter’s percentage of mana remaining decreases. At about 60% mana, it is equivalent to the previous version of Aspect of the Viper. Below that margin, it is better (up to twice as much mana as the old version); while above that margin, it will be less effective. The mana regained never drops below 10% of intellect every 5 sec. or goes above 50% of intellect every 5 sec.
  • Freezing Trap and Scare Beast duration against PvP targets has been reduced to 10 seconds.
  • Hunter's Mark: The duration remaining graphic will now display properly for Hunter's Mark after it has been refreshed on a target, and will properly consume mana when recasting it to refresh its duration.
  • Kill Command will not charge the hunter mana if their pet is on passive.
  • Kill Command no longer affects the Hunter’s current target.
  • Misdirection: Items used while Misdirection is active will now consume a charge correctly.
  • Steady Shot: The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
  • Volley: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. It also correctly consumes charges of Misdirection.
  • Hunter Pets
    • Raptors can now learn Dash.
Mages
  • Arcane Missiles: Some procs were not triggered by this spell and now will be (such as Eye of Magtheridon). The tooltip for this spell will now update correctly when a Mage is affected by spell haste.
  • Blizzard: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased.
  • Dragon's Breath: The movement-slowing component of this spell is now properly considered a Snare. Immunity and clearing effects will now work properly with it.
  • Frost Nova: This spell is now affected correctly by area damage caps.
  • Molten Armor: This armor can now be triggered while the Mage is sitting.
  • Polymorph duration against PvP targets has been reduced to 10 seconds.
  • Slow: It is no longer sometimes possible to Slow two targets at the same time in the outdoor world.
  • Spell Steal now receives the proper amount of points from a stacked aura.
Paladins
  • Auras: Changing auras will no longer trigger effects that occur when you cast a spell.
  • Blessing of Freedom cooldown increased to 25 seconds.
  • Blessing of Protection: This spell can no longer be cast on others when stunned. It can only be cast on self (to break the stun) under those circumstances.
  • Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 10 minutes.
  • Blessing of Sacrifice now has a 1-minute cooldown.
  • Consecration will now properly hit large creatures.
  • Greater Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 30 minutes.
  • Guardian's Favor now increases duration of Blessing of Freedom by 2/4 seconds.
  • Eye for an Eye: This ability can now trigger while the Paladin is sitting.
  • Hammer of Wrath cast time reduced to .5 seconds, global cooldown reduced to .5 seconds.
  • Illumination: Paladins will now correctly gain mana from this ability if they sit down to drink right after a healing crit, and receiving mana from this ability will no longer cause a Paladin who is sitting to stand up.
  • Judgement: The Judgement spells will no longer cause triggered effects to go off twice.
  • Redoubt: This ability can now trigger while the Paladin is sitting.
  • Reckoning: This ability can now trigger while the Paladin is sitting.
  • Righteous Defense: In some cases this ability would fail to work properly when the Paladin casting it had just been crowd controlled by a creature. That is now fixed.
  • Sanctified Judgement: This talent will now give the correct amount of mana when used in conjunction with Seal of Justice.
  • Seal of Righteousness: The tooltip for this ability has been improved. It now displays a different number for one-handed weapons and two-handed weapons, and adjusts to the speed of your current weapon. It displays a single number, rather than a range of numbers for different handedness and speeds.
  • Seal of Vengeance: The damage from this ability will now stack properly when two different characters are applying Seal of Vengeance effects to a target.
  • Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage.
Priests
  • Focused Power: This talent now increases the hit chance of all components of Mass Dispel correctly.
  • Inner Focus: This ability will no longer lose charges when Shadowguard or Touch of Weakness is triggered.
  • Lightwell: The heals from this ability are now increased by the bonus healing effects on the Priest.
  • Mass Dispel: The portion of this spell that removes immunity effects (Blessing of Protection, Ice Block, etc.), now has a chance to be resisted, and will display correctly to the combat log. It will no longer cause Rogues and Druids in Cat Form to lose stealth.
  • Mind Control: Creatures immune to this spell will now cause an immediate error message rather than make it seem like the spell succeeded with no effect.
  • Mind Control duration against PvP targets has been reduced to 10 seconds.
  • Pain Suppression: This talent will now reduce the chance for any buff on the Priest to be dispelled, rather than reduce the chance of dispelling buffs cast while it is active.
  • Prayer of Mending: This spell can no longer jump to an Imp with Phase Shift active. It will also no longer cause the healed target to stand up.
  • Prayer of Mending: This ability will now be triggered when a player takes damage from effects placed on friendly targets.
  • Shadowguard: This ability will now work properly even when the Priest is stunned, fleeing, or incapacitated.
  • Shackle Undead: It is no longer possible to have Shackle Undead on two targets at the same time in the outdoor world.
  • Surge of Light: This ability now properly grants its effects to one and only one casting of Smite each time it activates. Interaction issues with Inner Focus have been fixed.
  • Touch of Weakness: This ability will now trigger properly if struck while mounted.
Rogues
  • Blade Flurry: This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield).
  • Cold Blood: This effect will now be consumed by all crits, including those against targets with damage shields.
  • Master of Subtlety: The bonus damage from this talent is now properly removed when a Rogue loses stealth from zoning.
  • Sap: It is no longer possible to Sap two targets at the same time in the outdoor world.
  • Sap duration against PvP targets has been reduced to 10 seconds.
  • Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks.
Shaman
  • Earthbind Totem: This totem will no longer break Rogue stealth.
  • Earth Shield: It is no longer possible to Earth Shield two targets at the same time in the outdoor world.
  • Earth Shield is now canceled at logout.
  • Elemental Focus: The free spell triggered by a Lightning Overload will no longer consume this effect.
  • Flametongue Weapon: Damage lowered slightly on rank 6 so that it is never better than rank 7.
  • Focused Mind (Restoration) now reduces duration of Silence/Interrupt mechanics by 10/20/30%.
  • Lightning Shield: This ability will now work properly even when the Shaman is stunned, fleeing, or incapacitated.
  • Nature's Guardian: This ability can now trigger while the Shaman is sitting.
  • Totems: Totems that grant only friendly beneficial effects will no longer trigger attacks from neutral city guards.
Warlock
  • Banish, Seduction, Enslave Demon and Fear duration against PvP targets has been reduced to 10 seconds.
  • Death Coil: Immunity to Horror effects no longer grants immunity to the damage portion of this spell.
  • Demonic Knowledge: This effect will no longer deactivate when the Warlock's pet is Banished.
  • Drain Life: The tooltip for this spell will now update correctly when a Warlock is affected by spell haste.
  • Inferno: This spell will now cause the Infernal's attacks to put the Warlock into combat with neutral town guards.
  • Intercept (Felguard) will now cause damage to targets that are immune to stun.
  • Nether Protection: This ability can now trigger while the Warlock is sitting.
  • Nightfall: This ability can now trigger while the Warlock is sitting.
  • Rain of Fire: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased.
  • Seed of Corruption: Dead targets will no longer be erroneously counted toward the damage cap on this spell.
  • Shadow Embrace: The effect from this talent will no longer last indefinitely if applied while charmed by an NPC.
  • Unstable Affliction: This spell will no longer fail when a Warlock deselects their target midway through the cast.
Warriors
  • A Warrior's Overpower will properly become available when one of his Sword Specialization procs is dodged by another player.
  • Bloodrage should no longer initiate combat, though it will prevent rage decay for the duration.
  • Bloodrage: Warriors no longer remain in combat indefinitely if this ability is active while zoning.
  • Devastate: The duration remaining graphic will now display properly for Sunder Armor after it has been refreshed on a target by Devastate.
  • Intercept will now cause damage to targets that are immune to stun.
  • Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks.
Items
  • Adamantite Bound Chest: These chests found in the outdoor world now contain level-appropriate loot.
  • Adamantite Bound Chest: These chests will no longer contain Adamantite Bars.
  • Adamantite Figurine: This item is no longer affected by global cooldowns.
  • Airman's Ribbon of Gallantry: The tooltip for this item now lists the effect duration.
  • Alliance Shaman Level 60 PvP Items: These now have the correct costs.
  • Ankhs now stack to ten.
  • Ashtongue Talisman of Lethality: This trinket now works properly with Kidney Shot.
  • Avatar Raiment Set: The set bonus for Renew now increases the duration of Renew by 3 seconds instead of increasing the target's resistance.
  • Black Qiraji Battletank: It is no longer possible to cast a spell while boarding this mount.
  • Blazefury Medallion: This item will no longer trigger against targets affected by Sap.
  • Blue Ogre Brew: This item now gives an error message when you attempt to use it outside of the Blade's Edge Plateaus.
  • Cerebral Cortex Compound: This item's tooltip now indicates it counts as an elixir.
  • Characters with a full inventory who turn in a Deathwing Brood Cloak to Sky Commander Keller in exchange for an Apexis Crystal will now receive the crystal in the mail.
  • Corrected the sound made by many items when moved in players' inventories.
  • Corruptor Raiment Set: The pet healing bonus from this set is now triggered from damage dealt instead of damage received, at a lower percentage. Damage over time spells will trigger it correctly.
  • Corruptor Raiment: The heal from this set bonus can no longer be a critical heal.
  • Crown of the Sun: This item now makes the correct sound when moved in inventory.
  • Crystalweave Bracers: This item now makes the correct sound when moved in inventory.
  • Cyclone Regalia: The tooltip on the Energize bonus has been altered to state this bonus only reduces the base mana cost of the spell.
  • Darkmoon Card: Madness: This item will no longer trigger from using Demonic Sacrifice on a pet.
  • Darkmoon Card: Crusade: This item can no longer trigger from Mind Soothe, Soothe Animal, or Mind Vision.
  • Deathmantle Armor Pieces: These items now make the correct sound when moved in inventory.
  • Defiler's Plate Spaulders: Honor cost of this item corrected to its intended value.
  • Demonic Bulwark: This item incorrectly had a base amount of bonus healing in addition to its random stats. That base bonus healing has been removed.
  • Design: Mystic Dawnstone: This recipe for a +8 resilience-rating gem will now always have a copy on the vendor initially when Halaa is captured by a faction and when the vendor restocks.
  • Enriched Terocone Juice: Using this item will no longer trigger a cooldown for using all other food and drink. Its purchase price has also been corrected.
  • Essence Infused Mushroom: This item can now be disenchanted.
  • Eye of Arachnida: This item's 3rd charge will now work correctly. However, an item with 0 charges will remain, and this item is now unable to be vendored or disenchanted.
  • Faceplate of the Impenetrable: This item now makes the correct sound when moved in inventory.
  • Fel Reaver’s Piston: This item will no longer be triggered by the healing generated by Vampiric Embrace.
  • Figurine of the Colossus: This item is no longer affected by global cooldowns.
  • Figurine of the Colossus: This item is now useable when the user has no mana.
  • Flasks: Various tooltips have been adjusted for consistency.
  • Formula: Enchant Chest - Major Resilience: Corrected a tooltip error.
  • Formula: Enchant Cloak - Dodge: This enchanting recipe is now available from the Lower City Quartermaster. The reagents required have been adjusted to match the level 70 content.
  • Formula: Enchant Cloak - Greater Fire Resistance: The reagents required for this recipe have been adjusted to better match the level 70 content.
  • Formula: Enchant Cloak - Greater Nature Resistance: The reagents required for this recipe have been adjusted to better match the level 70 content.
  • Formula: Enchant Cloak - Stealth: This enchanting recipe is now available from the Cenarion Expedition Quartermaster. The reagents required have been adjusted to match the level 70 content.
  • Formula: Enchant Cloak - Subtlety: This enchanting recipe is now available from the Thrallmar Quartermaster and Honor Hold Quartermaster. The reagents required have been adjusted to match the level 70 content.
  • Formula: Enchant Gloves - Superior Agility: This enchanting recipe is now available from the Keepers of Time Quartermaster. The reagents required have been adjusted to match the level 70 content.
  • Formula: Enchant Gloves - Threat: This enchanting recipe is now available from the Sha'tar Quartermaster. The reagents required have been adjusted to match the level 70 content.
  • Formula: Enchant Weapon - Greater Agility: This enchanting recipe is now available from the Violet Eye vendor.
  • Gizzard Gum: This item's tooltip now indicates it counts as an elixir.
  • Greater Rune of Warding: Due to persistent bugs with its design, this item has been redesigned for patch 2.2. It now enchants a piece of chest armor so it has a chance per hit of giving you physical damage absorption.
  • Grips of Silent Justice: This item now makes the correct sound when moved in inventory.
  • Ground Scorpok Assay: This item's tooltip now indicates it counts as an elixir.
  • Heavy Fel Iron Chest: These chests found in the outdoor world now contain level-appropriate loot.
  • Horde Paladin Level 60 PvP Items: These now have the correct costs.
  • Increased the duration of the Mystical Skyfire Diamond’s cast speed buff to 10 seconds.
  • Incarnate Raiment Set: The Flexibility buff from this set is no longer removed by taking damage.
  • Kronk's Grab Bag: This bag will now always contain some item.
  • Insignia of the Alliance: This item now indicates it removes effects instead of dispelling them.
  • Insignia of the Horde: This item now indicates it removes effects instead of dispelling them.
  • Leggings of Beast Mastery: The stamina and armor granted by this item for your pet have been increased.
  • Leggings of Divine Retribution: This item now makes the correct sound when moved in inventory.
  • Lesser Rune of Warding: Due to persistent bugs with its design, this item has been redesigned for patch 2.2. It now enchants a piece of chest armor so it has a chance per hit of giving you physical damage absorption.
  • Lesser Ward of Shielding: This item was not providing any benefit to the user or placing a buff icon on them. It is now functioning properly.
  • Libram of Avengement: The tooltip for this item now specifies it only works with the damaging Judgements (Command, Righteousness, Vengeance, Blood).
  • Lionheart Champion: This item now has a sound effect on its proc.
  • Lionheart Executioner: This item now has a sound effect on its proc.
  • Lung Juice Cocktail: This item's tooltip now indicates it counts as an elixir.
  • Mark of Defiance: This item is now triggered from landing harmful spells on a target, instead of just direct-damage spells.
  • Marshal's Silk Cuffs: Critical strike rating on this item now the same as General's Silk Cuffs.
  • Medallion of the Alliance: This item now indicates it removes effects instead of dispelling them.
  • Medallion of the Horde: This item now indicates it removes effects instead of dispelling them.
  • Merciless Gladiator’s Barrier: This spell damage shield has been added to the arena vendor.
  • Merciless Gladiator’s Legguards: This item now appears as a kilt.
  • Merciless Gladiator's Plate Helm: The melee hit rating on this item has been changed to hit rating (it now applies to melee and ranged).
  • Merciless Gladiator's Plate Helm will now properly hide facial hair.
  • Merciless Gladiator’s Redoubt: This healing shield has been added to the arena vendor.
  • Merciless Gladiator’s Ringmail Helm: This item will disable hair from being displayed.
  • Merciless Gladiator’s Leather Spaulders: Critical strike rating was too low and has been fixed.
  • Merciless Gladiator's Touch of Defeat: This item now has a fire shoot animation to match its damage type.
  • Mr. Pinchy: Items received from Mr. Pinchy when your inventory is full will now be mailed to you.
  • Mystical Skyfire Diamond: Channeled spells will now properly consume the Focus effect.
  • Netherblade armor now has the correct sounds associated with it.
  • Oil of Immolation: Tooltip error corrected.
  • Pendant of the Violet Eye: This item will now trigger properly from spells that cost a percentage of base mana.
  • Power Infused Mushroom: This item can now be disenchanted.
  • Red Ogre Brew: This item now gives an error message when you attempt to use it outside of the Blade's Edge Plateaus.
  • Rift Stalker Armor: The pet healing set bonus now heals for a percentage of damage dealt by the Hunter.
  • R.O.I.D.S.: This item's tooltip now indicates it counts as an elixir.
  • Sagefish Delight: The buff from this item has been modified to work the same as all other mana per 5 buffs and displays correctly on the character sheet.
  • Schematic: Fused Wiring: Vendors who sell this recipe will now properly restock it after a period of time.
  • Sheen of Zanza: This item's tooltip now indicates it counts as an elixir.
  • Shiny Red Apple: Druids in animal forms can no longer eat this food item.
  • Shuriken of Negation: Item level and stats increased to match other items from Gruul.
  • Six Demon Bag: The damage spells cast by this item no longer benefit from a player’s bonus spell damage effects.
  • Skyguard Rations: Tooltip error corrected.
  • Skyguard Silver Cross: The tooltip for this item now lists the effect duration.
  • Skyshatter Raiment: The bonuses in this set have had the spells they affect swapped.
  • Skyshatter Regalia: The Totemic Mastery set bonus will no longer force the Shaman to stand up and stop eating and drinking.
  • Slayer's Armor: The set bonus for Sinister Strike, Backstab, and Mutilate now also works for Hemorrhage.
  • Smoked Sagefish: The buff from this item has been modified to work the same as all other mana per 5 buffs and displays correctly on the character sheet.
  • Spirit of Zanza: This item's tooltip now indicates it counts as an elixir.
  • Spyglass of the Hidden Fleet: This item is now useable by shapeshifted Druids.
  • Staff of Natural Fury: Tooltip clarified to indicate it reduces the base mana cost of shapeshifts, not the final cost.
  • Stormstout: Corrected the tooltip due to capitalization inconsistency.
  • Swiftness of Zanza: This item's tooltip now indicates it counts as an elixir.
  • Talon of Al'ar: The bonus damage to all Shot abilities now provides the full bonus to Scatter Shot and Silencing Shot.
  • Talasite Owl: The effect from this item will now last its intended full duration.
  • The blood elf paladin quest reward Scourgebane now works against demons as well as undead.
  • Trappings of the Unseen Path Set: The buff on your pet from this set bonus will no longer appear to be constantly running out and refreshing.
  • Trogg Ale: Corrected the tooltip due to capitalization inconsistency.
  • Unstable Talasite: The tooltip on this gem now indicates it counts as blue and yellow, and it behaves accordingly.
  • Veteran’s Scaled Belt: Stats have been adjusted to correct budget.
  • Veteran’s Scaled Greaves: Stats have been adjusted to correct budget.
  • Voidheart Set: The tooltips for the two-piece bonuses have been adjusted slightly so that there is no longer a blank set bonus. The functionality of the set bonus was unchanged.
  • Warbringer Armor Set: The bonus from Revenge will now apply correctly to Shield Slam.
  • Wild Draenish Vest: This item now makes the correct sound when moved in inventory.
  • Windrider Mounts: These items now make the correct sound when moved in inventory.
  • Winterfall Firewater: This item's tooltip now indicates it counts as an elixir.
  • Wolfshead Helm: This helm will no longer give twice the rage it was intended to give.
  • World Breaker: The bonus from this item being triggered will no longer fade before it can provide its benefit.
Professions
  • Various crafting recipes have been added to the Violet Eye faction vendor.
  • Triggered Effects: Tradeskill recipes will no longer trigger items that are designed to be triggered by only combat spells.
  • Alchemy
    • Flask of Shadow Fortification will transform into the Flask of Pure Death. This new flask increases Frost, Fire, and Shadow spell damage.
    • Flask of Arcane Fortification will transform into the Flask of Blinding Light. This new flask increases Holy, Nature, and Arcane spell damage.
    • A new flask that increases all resists and stats has been added to the Violet Eye reputation vendor.
  • Blacksmithing
    • Changed the set bonuses afforded by Fel Iron Plate to increase hit chance and Strength.
    • Added a new recipe for Ragesteel Shoulders that drops from an unknown creature in Shadowmoon Valley.
    • Reduced the number of pieces required to get the benefits of the Ragesteel set bonus.
  • Enchanting
    • Nexus Transformation: This recipe to transform a Nexus Crystal into a Small Prismatic Shard has been added to some Enchanting trainers.
    • Small Prismatic Shards: This recipe to transform a Large Prismatic Shard into 3 Small Prismatic Shards has been added to some Enchanting trainers.
    • Large Prismatic Shard: It is no longer possible to gain skill points in Enchanting from this recipe.
  • Engineering
    • Reduced the cooldown on the engineer-made Parachute Cloak.
  • Jewelcrafting
    • Added a recipe for Steady Talasite to the Halaa vendors. This new recipe requires Halaa Research Tokens to purchase and creates a superior green gem that grants Resilience and Stamina.
Quests
  • "Banish the Demons" now rewards either a Darkrune or a Fragmented Darkrune. Five fragmented Darkrunes can be combined to create a Darkrune.
  • During the quest, "The Smallest Creatures", the marmot's stealth ability is working once again.
  • Firewing Warlocks are less likely to want to engage in melee combat.
  • Fixed an issue wherein a character with a Darkrune would not be able to turn it in to Gahk in return for a Crystalforged Darkrune unless they first completed the daily quest "Banish More Demons" that day.
  • In the "Bad Medicine" quest in Stranglethorn, Jungle Remedies can now be found on Jungle Fighters.
  • In Hillsbrad, additional Syndicate Papers were added to the Corahn's Dagger subzone Syndicate camp. Quest text was changed to reflect this.
  • In the "Bomb Them Again" quest, the cooldown of the Skyguard bombs was decreased to 5 seconds (was 10).
  • In the "Relic's Emanation" quest, the money reward was decreased while the Ogri'la faction reward was increased.
  • Mawg Grimshot's flavor events have been fixed.
  • Resolved issues with Obsidia, Rivendark, Insidion, and Furywing sometimes not responding to their eggs being used.
  • The duration of the Apexis Relic and Apexis Monument beams was slightly reduced, to more easily separate 2 back-to-back beams.
  • The following Quest Objects will no longer briefly despawn when looted: Mythology of the Titans, Compendium of the Fallen, Maiden's Folly Charts, Maiden's Folly Log, Spirit of Silverpine Charts, Spirit of Silverpine Log.
  • Various issues breaking the "Showdown" quest fight have been resolved.
Dungeons and Raids
  • Tempest Keep and Coilfang raid bosses will now all drop at least 3 items each.
  • Auchindoun- Heroic Sethekk Halls
    • Polymorph should no longer affect the main tank.
  • Auchindoun-Shadow Labyrinth
    • The recast time for the Shadow Word: Pain cast by Cabal Shadow Priests has been increased.
  • Black Temple
    • Saber Lash tanks will no longer be knocked back by Sinister Beam or hit by Fatal Attraction, even if they dodge or parry the attack.
    • Mother Shahraz will now pick a new beam to cast after every 3rd beam instead of after every 5th. This means she is much less likely to cast the same beam many times in a row.
    • Fatal Attraction now deals 750 damage on the first tick, 1500 on the second, 2250 on the third, and 3000 on all subsequent ticks.
    • Prismatic Shield is now more fun. Specifically, Mother Shahraz now takes bonus damage from one school when she is resistant to its opposite. Her resistances now change randomly every 15 seconds and are capped at 25%.
  • Caverns of Time- Battle of Mount Hyjal
    • Faction and loot rewards has been added to non-boss mobs in the Battle of Mount Hyjal raid event. The faction awarded by bosses has been decreased to balance this.
    • The health of Jaina and Thrall have been increased again from their temporarily lowered values. They should be able to absorb quite a bit more incidental damage during the event.
    • Archimonde has received several adjustments and fixes to prevent some of the harder to counter combinations of his abilities. Archimonde's Soul Charge silence has been lowered in duration to 4 seconds, and the death of the Priest with Spirit of Redemption will no longer create two Soul Charges. The casting time of Archimonde's fear has been increased to 1.5 seconds, and he should now use his Fear ability on a much more consistent interval. Archimonde will also no longer cast Grip of the Legion on very far away targets.
    • Archimonde will no longer cast Grip of the Legion on targets that have just been hit with Air Burst.
  • Caverns of Time- Black Morass
    • Increased recast time on Shadow Bolt Volley on Rift Keeper, also reduced damage on Heroic.
    • Reduced hit points of Infinite Executioners on Heroic.
    • Decreases the maximum possible stacks of Temporus' Mortal Wound from 10 to 7.
    • Increased recast time for Temporus' Hasten spell on Heroic.
  • Caverns of Time- Escape from Durnholde Keep
    • When the limit on Thrall respawns after event failure has been reached, the Epoch Hunter will now properly despawn.
    • Human Illusion: This effect in Old Hillsbrad will no longer be applied to Dwarf and Human Priests when they exit Shadowform.
    • The composition of the pulls around the barracks in Durnholde Keep is now more consistent. Players should no longer face more than two Riflemen, or more than one Warden.
    • The group of guards underneath the bridge has been removed in Heroic difficulty.
    • The Thrall escort event now allows 20 tries at completing the event instead of 3.
  • Coilfang Reservoir: Serpentshrine Cavern
    • Coilfang Priestesses no longer perform Spirit of Redemption.
    • Underbog Colossus' Acid Spray is now somewhat less dangerous.
    • Underbog Colossus' Spore Quake now has a shorter duration.
    • Greyheart Tidecallers' Virulent poison is now less deadly.
    • Serpentshrine Sporebats now charge less frequently.
    • Greyheart Nether-Mages now blink less frequently.
    • Serpentshrine Lurkers have had their damage output reduced.
  • Hellfire Citadel: Shattered Halls
    • The melee damage dealt by Shattered Hand Reavers, Shattered Hand Legionnaires, Shattered Hand Heathens, and Rabid Warhounds in Heroic Mode has been reduced.
  • Karazhan
    • Nightbane's Distracting Ash can now be removed with Cloak of Shadows.
    • Tinhead in Karazhan is now immune to bleeds.
    • Romulo and Julianne now clear all negative effects on themselves before they come back from "death".
  • Scholomance
    • Ras Frostwhisper's Frost Armor Chilled effect is now properly classified as a snare mechanic.
  • Tempest Keep: Arcatraz
    • The Devastate cast by Unbound Devastators now does Physical damage.
    • The recast time for the Deafening Roar spell cast by Unbound Devastators has been increased on Heroic mode.
    • Wrath-Scryer Soccothrates' Knock Away can no longer be dodged or parried. This will help prevent the catastrophic placement of multiple flames on top of each other.
    • Harbinger Skyriss casts his Fear spell less often.
  • Tempest Keep: Botanica
    • The time between casting of Thorgrin the Tender's Hellfire has been increased.
    • The time between casting of Thorgrin the Tender’s Sacrifice has been increased in Heroic Mode.
    • Thorgrin the Tender’s Enrage ability now increases his melee damage by 75% instead of 110%.
  • Tempest Keep: Mechanar
    • Raging Flames in the Nethermancer Sepethrea encounter have had their movement speed reduced slightly in heroic mode.
    • The Arcane Servants summoned by Sunseeker Netherbinders are now properly classified as Arcane Elementals, deal less melee damage and have fewer hit points.
  • Tempest Keep: The Eye
    • The spells cast by High Astromancer Solarian have been extensively reworked. Wrath of the Astromancer is a now completely different in function. Mark of the Astromancer has been renamed to Light of the Astromancer and no longer reduces Arcane resistance. A player's Arcane Resistance now also provides normal damage mitigation to Solarian's spells.
    • Phoenix-Hawk Hatchlings now use Wing Buffet less frequently.
    • Crimson Hand Centurions now deal less damage with Arcane Flurry.
    • Crimson Hand Battle Mages have had their Frost Attack damage reduced.
User Interface
  • Cast sequence macros no longer get stuck at feral druid abilities.
  • Toggling the world map can be bound to an extended mouse button.
  • Improved the handling of items with charges on the action bar.
  • Fixed an issue where moveable frames would end up off screen after changing either to or from a widescreen resolution.
  • Fixed an issue where moveable frames would end up off screen after changing the UI scale.
  • Fixed issue where font strings would get clipped when the UI was scaled.
  • The pitchLimit console command has been re-enabled.
  • Conditional macros with multiple targets will use the appropriate context sensitive target for visual range feedback.
  • Conditional macro processing has been greatly optimized.
  • Macros with specific cast targets will no longer cast on your current target if the specified target doesn’t exist.
  • Warlocks can no longer get both Fel Stamina and Sacrifice Shield using a macro.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

  • The following old-world factions have had their acquisition rate significantly increased: Cenarion Circle, Argent Dawn, Timbermaw Hold.
  • If you get a positive reputation from combat you also get the corresponding opposite reputation reduction.
  • Adjusted Yowler's level to 20 (from 25).
  • Adjusted the level of Redridge Bashers and Alphas.
  • Arcane Missiles: When cast by creatures, this spell will now properly cause activation of pets set to defensive mode.
  • Azuregos: The tooltip on this creature's Frost Breath now correctly indicates Frozen rather than impairing movement.
  • Chieftain Mummaki: This creature can now be pickpocketed.
  • Crypt Fiends around Azeroth and at Hyjal Summit are now more totem friendly.
  • Doctor Maleficus: This creature can now be pickpocketed.
  • Dragonmaw Peon: The creature now has the correct pickpocket loot.
  • Fel Corrupters in Blade’s Edge Mountain are now less potent.
  • Fixed an improper dialog option on Carolyn Ward, a Rogue Trainer in Undercity, when the player's Lockpicking was 300-324.
  • Highlord Mastrogonde: This creature now always drops at least a good quality item.
  • Kataru: The totem cast by this creature will now be treated as a totem, rather than as a creature.
  • Markaru: This creature is now skinnable.
  • Minor Fairbreeze Village fixes: The general goods vendor was moved from home to the lower inn, the pet vendor was moved from the upper inn to home, the upper inn is now flagged as an inn.
  • Mo’arg Doomsmith: This creature now drops Marks of Sargeras rather than Marks of Kil’jaeden.
  • Monstrous Kaliri: This creature now has loot and will give reputation.
  • Quest target Fel Spirits are now considered undead.
  • Vindicator Aeus in the Aldor bank is no longer attackable by players who are members of the Scryer faction.
  • Sethekk Ravenguard: The Howling Screech from this creature is now properly considered a Snare, and is clearable by Escape Artist and other abilities that remove Snares.
  • Skettis Windwalker: The Cyclone effect from this creature can now be cleared by PvP trinkets and Bestial Wrath/The Beast Within.
  • Skulloc Soulgrinder in Blade's Edge now correctly summons Sundered Ghosts to aid him in battle.
  • Void Reaver: The Arcane Orb ability used by this creature will now correctly Daze players affected by Aspect of the Pack or Aspect of the Cheetah.
  • Void Terror: This creature is now skinnable.
  • Wyrmcult Blackwhelp: This creature now can be skinned but can no longer be pickpocketed.
  • Blackrock Spire: The gems for the Seal of Ascension are now a 100% drop from Overlord Wyrmthalak, War Master Voone and Highlord Omokk.
  • Wailing Caverns: The Druids of the Talon will no longer permanently flee.
  • Blackfathom Deeps: Several creatures will no longer permanently flee.
  • Temple of Atal'Hakkar: Several creatures will no longer permanently flee.
Mac
  • Additional graphic optimization utilizing AltiVec for PowerPC-Mac and SSE for Intel-Mac. This provides some performance benefit on systems where vertex animation shaders are either unavailable or disabled (recommended on systems with Intel integrated video).
  • Mac Options dialog has been added to the primary options panel. This dialog offers configuration options for any features that are presently unique to the Mac client, such as iTunes Remote and Movie Capture.
  • New iTunes Remote configuration options have been added to the Mac Options panel.
Bug Fixes
  • Fixed problem where players could be disconnected by clicking on an item link in cross-server battlegrounds.
  • Pets will no longer chase players that Vanish.
  • Pets no longer follow enemies after being revived.
  • Stacked items will no longer disappear from a player’s inventory when zoning multiple times.
  • The WoW client on Windows no longer defaults to 800x600 video resolution if the WoW resolution is higher than the desktop resolution when going from fullscreen mode to windowed mode.
  • The Temple Concubine's polymorph no longer has the pig icon appearing when it sheeps a player but now shows the proper sheep icon.
  • Players using ranged attacks while under the shapeshift effects of Torment of the Worgen, will now play attack animations
  • The Toxic Spore Bats in the Lady Vashj encounter will now properly despawn if the raid party wipes.
  • Toxic Spores in the Lady Vashj encounter can no longer kill phase shifted imps.
  • Anzu can no longer be kited far from his spawn point and will properly leash.
  • The Doomguard Punisher will no longer hit players not involved in the Legion Ring Event.
  • Dressing room models for females are now showing the correct head when transformed into a Fel Orc via the Dragonmaw Illusion.
  • The trash pulls in the Grand Promenade will now shut off after the Blood Elf Council are killed.
  • Players can now accept daily quests even after their daily quest limit has been reached.

 


That will be all, carry on!

=SS1=Foxxxtracker - 11:20 hours 9/25/07

 


World of WarCraft Patch v2.1.2



World of WarCraft Increment patch

WoW-2.1.1.6739-to-2.1.2.6803-enUS-patch.exe



That will be all, carry on!

=SS1=Foxxxtracker - 21:56 hours 6/19/07

 


State of the Clan Address


As of the past several weeks, =SS1= appears to have had a crisis of faith in its future. This seems to be in large part to clan members real life endeavors and their desire to step away from the computer to enjoy life, family, or even muddy Jeep trails outside of game. No =SS1= member should be faulted for wanting to experience more in life than gaming.

 

It should be stated that clan services will remain in place and continue to be in place for as long as people choose to associate with each other here. Even in the event that the direction of =SS1= were to change away from gaming, I am confident that there would still be some sort of community presence here in one way or another.

 

It should also be noted that I have been in contact with CDW with the help of one of our members in order to purchase a brand new honest to goodness "server"! The server will cost a little over $2,100 but it will be well worth the investment.

 

  • HP ProLiant ML310 G4
    >
    3.4GHz Intel Pentium D 945 Processor
    >
    4MB Cache
    >
    1GB RAM
    >
    SATA/SAS Drive
    >
    DVD-ROM
    >
    10/100/1000Ethernet
    >
    5U Tower
     

  • HP Smart Array E200/128 BBWC Controller - storage controller (RAID) - SATA-
    >
    SATA-150 / SAS
    > 300 MBps
    > RAID 0, 5, 10
    > PCI Express x4
     

  • HP BBWC Enabler memory - 128 MB - DDR
    >
    128 MB
    >
    DDR
     

  • HDD x 4
    > 250GB
    > hot-swap
    > 3.5"
    > SATA-150
    > 22-position plug
    > 7200 rpm

 

This new server will allow Foxxx Networx (me) to host and maintain reliable web services for a long time to come.

 

Aside from maintaining web services, I hope to have our DCON or possibly a 2142 server back up and running as well. Foxxx Networx (me) has had 3 systems take a complete crap in the last couple weeks. 2 of which were servers the other being a system I had hoped would take the place of a server temporarily. With the addition of the new ProLiant server I will be able to use the system that's currently being used for web to run a Battlefield server. I am also hoping to repair the old systems but my primary concern is acquiring the new ProLiant server.

 

As far as games played here at =SS1= myself and some others have started playing games from the Battlefield series again, others remain loyal to World of WarCraft. I believe the key to =SS1='s endurance as a gaming community are its members and their ability to be flexible.

 

Even though =SS1= may be in a status of change, it should be remembered that we have been an existing clan for a little over 3 years now. April of 2004 =SS1= first entered the scene in Desert Combat. In the 3 years of our existence, we have played several first person shooters and a few MMORPG's.

 

The entire Battlefield series, Half Life 2, CSS, DoDS, FEAR, Tribes, Tribes Vengeance, Far Cry, City of Heroes and World of WarCraft have all had a stay at =SS1=  however short lived some of them have been.

 

I think the future of =SS1= as a gaming community and maintaining a presence in that community is good. Others will come to the clan and carry the torch into the future. We need to do our best to help guide and instill the ideals of the past to the future in a way that maintains our clans heritage while at the same time incorporating the best of what gaming has to offer.

 

So whether it be some where in Outland, El Alamein, Cerbere Landing or some other place of battle, you will more than likely see =SS1= there.

 

Long Live the Fighters!


That will be all, carry on!

=SS1=Foxxxtracker - 13:54 hours 5/6/07

 


 

Download Battlefield 2142 Patch v1.25

Filename: BF2142_Update_1.25.exe
Author: EA Games
Size: 287.8 MB
Created: 10/17/2006
Updated: 4/24/2007
Downloads: 135,176

BF2142_Update_1.25.exe


Greetings!

The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:

  • Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.

  • Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.

  • Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.

  • APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.

  • Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.

  • Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.

  • Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.

  • Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.

  • Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.

  • Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged

  • Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.

  • Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.

  • Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.

  • Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.

  • Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased

  • Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change

  • Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.

  • LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.

  • Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.

  • Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.

  • Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

As we begin to enjoy the warmer days here in Stockholm our sights to the coming summer and the plans to continue improving Battlefield. One event we hope to make a regular occurrence for our players is to ‘Challenge DICE’. So far we have met two excellent teams on the 2142 Battlefield. If you and 9 other friends want to take on DICE then head over to the EA forums and declare yourself!

Also keep your knife sharp as another DICE Dog Tag event is on the horizon.

-The DICE Live Team


That will be all, carry on!

=SS1=Foxxxtracker - 20:08 hours 4/24/07

 



=SS1= launches it's new Desert Conflict server!

You can find us here:

 

 

Come join us on =SS1='s new DCon server.

If you have XFire just click on the link below!

 


That will be all, carry on!

=SS1=Foxxxtracker - 12:59 hours 4/14/07

 



Desert Conflict comes to

=Skull Squadren 1=


Its been long waited and much anticipated by thousands of Desert Combat junkies, Desert Conflict is now here. I will have to admit I had almost lost hope of the mod ever making its way to the downloads section of fileplanet, but at long last it has.

 

I have decided to open an active division for anyone wanting to play DCon here at =SS1=. Although there have been no announcements for actual ladder competition for the mod I can see it happening before to long. If you are already a member of =SS1= and would like to take part, please don't hesitate to sound off in the forums. If you're stopping by and not a member but would like to be part of the =SS1= DCon team, click on the "Join =SS1=" link to the left and fill out an app, as well as register in the forums and introduce yourself. New recruitment policies will be drafted for DCon soon and posted on our join us page for DCon, so keep a sharp eye out for them.

 

I have already been approached by members of the Battle Field community to put up a DCon server. I plan to do that just as soon as I can, besides the fact that we will need one for our selves anyway. Until we get a server up I would like to see =SS1= members playing DCon to make an effort to pub together as often as possible when they are playing. So it looks like its time to dust off your XFire and get back into the swing of things.

 

I want to say thank you to all devs @ DCon that stuck to their guns and got it finished and released to the public. We owe you more than we could ever repay and are in your debt. We here at =SS1= hope that your efforts are as well received throughout the rest of the Desert Combat and BF community. You have done an excellent job on the initial release of this mod and we look forward to all the improvements you have for us in the future.


Now, who would I be if I didn't offer it as a download here at =SS1=.

Well the wait is over, and here it is.

Download Battlefield 2 - Desert Conflict v0.1 Alpha
Filename: DCon_v0.1a.exe
Author: DC Team
Size: 676.4 MB

DCon_v0.1a.exe

 

The Sandstorm has returned! The long anticipated Desert Conflict Mod for BF2 brings the classic feel of Desert Combat to the BF2 engine with its Alpha release.


You loved Desert Combat and longed for it to return within BF2. Done.
You wanted skill to be a factor in BF2. Done.
You wanted dumbfire missles for aircraft, handheld AA & ground based AA. Done.
You wanted familiar vehicles. Done (and still adding more)
You wanted Capture The Flag. Done
You wanted the classic maps. Done
You wanted Artillery brought back to the player. Done.

You wanted to play it. DONE!


For those of you that need the patch for BF2 because you need to reinstall it to play DCon, here yah go. Its only one you need, but its one big son of a bitch.

536MB, have fun!

 

BF2_Patch_1.41.exe

 

This will update all previous versions of Battlefield 2 to the most recent v1.41 version. Read below for the tweaks and bug fixes this patch brings to the popular first-person shooter.

GAMEPLAY TWEAKS

- The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.

BUG FIXES

- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods


That will be all, carry on!

=SS1=Foxxxtracker - 22:41 hours 4/11/07

 


Click here to join us in game via XFire!


Desert Combat Returns to

=Skull Squadren 1=


Its official, =SS1= has reinstated its Desert Combat Division! We also have a server back up and running.

 

207.254.23.19:14567

 

I would like to thank everyone that posted in the forums concerning DC and I am happy to be able to provide our clan with a server!

 

=SS1=Anishinaabe and myself will be fine tuning map rotations and general server configs. For now the server is set up for CTF DCF maps (this includes custom =SS1= Maps). The current server is not all that robust and I hope to have a new one set up very soon, in the mean time we can still get together and shoot the crap out of each other. So dust off those CD's and get your ass in for some hot shit go fast Fraggn' action!

 

Our current server config is as follows:

 

Click here to view =SS1= Server config


That will be all, carry on!

=SS1=Foxxxtracker - 01:43 hours 2/25/07

 



WoW-2.0.4.6314-to-2.0.5.6320-enUS-patch.exe


World of WarCraft Increment patch:

WoW-2.0.4.6314-to-2.0.5.6320-enUS-patch.exe

new


World of Warcraft Client Patch 2.0.5

The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/

  • Increased the maximum number of realms that can be listed in the Realm List.

  • Updated the Terms of Use.

  • Created an option to disable UI Acceleration for users of select video cards experiencing graphical corruption of the User Interface. To use this option, enter the following line to the Config.wtf file, located in the WTF subfolder of the game:

    • Set UIFaster “x”

    • Where x equals:

      • 0 – This turns off all UI acceleration

      • 1 – For Internal Use Only - DO NOT USE!

      • 2 – Enables partial UI acceleration only.

      • 3 – Enables all UI acceleration.

    • Example: Set UIFaster “2”

    • Note: For users experiencing graphical corruption of the User Interface, it is recommended to try option 2 in order to correct the problem. If this does not solve the issue, then use option 0 to disable all UI Acceleration.


That will be all, carry on.

=SS1=Foxxxtracker - 18:52 hours 1/11/07



CTMod UPDATE


  • Update 12: (5:10pm pst 1/10/07) Several bugs with the patch have been fixed:
    • CT_BarMod displays cooldowns again.
    • CT_BarMod and CT_BottomBar no longer errors when mousing over unlocked objects.
    • CT_MapMod should function normally again.
    • CT_RaidAssist should no longer block the target frame from showing in combat.

 

THESE ADDONS WERE TAKEN DIRECTLY FROM THE CTMOD WEBSITE

 


CTMod MasterMod v2.0 Update 12

1/11/07     new


 


CTRaid Assist Update 12

1/11/07     new



That will be all, carry on.

=SS1=Foxxxtracker - 18:52 hours 1/11/07


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